Maya 2020 fundamentals - modelling the real world
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# 16 11-03-2005 , 08:00 PM
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Originally posted by urvinism
I think you have deleted UVs in these places. user added image

Thanks, I'll look into this. I appreciate the help.



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# 17 11-03-2005 , 08:05 PM
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Looking really nice. I like the color. Could you tell me what properties you used for it? Or send me the shader.


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# 18 11-03-2005 , 09:56 PM
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Originally posted by gohan1842
Looking really nice. I like the color. Could you tell me what properties you used for it? Or send me the shader.

It's just blinn, with reflectivity up and a fractal in the specular channel. Here is the shader if you want to dissect it.

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File Type: mb industrial_yeller.mb (3.0 KB, 195 views)


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# 19 11-03-2005 , 10:29 PM
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yeah, that means there's no UVs for those faces.

# 20 12-03-2005 , 08:50 AM
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Any particular reason the bevel tool would have this UV issue?
Well, at least I know what to look for now. Thanks urvinism & Mike.



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# 21 12-03-2005 , 09:07 AM
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Bevel tool and apend to polygon tool and maybe other tools always do this, so i think you should not care, just map the UVs when you finish modlenig and don't use texture mode until that, that's it.

# 22 12-03-2005 , 09:24 AM
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well alrighty then! Hey urvanism that bike is looking real good!



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Last edited by mhcannon; 12-03-2005 at 10:35 AM.
# 23 12-03-2005 , 10:40 AM
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The cylinders shown will sort of act as shoulder blades. Arms will be added to the little "wings" of each cylinder. Having some mental block on concpets for the torso, and method of locomotion.

leaning toward wheels with outriggers that will dropped down for stability when drilling/chipping, etc. Think of the hydraulic feet on a crane.

as for torso... not a clue yet user added image

Will get more sketches up this weekend.

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# 24 12-03-2005 , 12:16 PM
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keep up the great work!!user added image

# 25 12-03-2005 , 08:03 PM
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Some work on the upper arms...



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# 26 12-03-2005 , 08:04 PM
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Doh! here's the image...



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# 27 12-03-2005 , 08:05 PM
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lol u missed again


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# 28 12-03-2005 , 08:08 PM
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hmmm. I know I attached it on that last post, one last try.

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# 29 12-03-2005 , 08:13 PM
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Do you use any reference?

# 30 12-03-2005 , 08:51 PM
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for this, not much. very loosely following concepts for the arms. More of an idea in my head, which is realized in Maya. mechanical sketching is not my strongest area. I'm much better at drawing people, and cartoons.



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