Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 16 04-05-2005 , 09:17 PM
alienscience's Avatar
Subscriber
Join Date: Nov 2004
Location: In the middle of nowhere in VA
Posts: 749
Hey, great work on those fins. Im not really maya vocabulary savy, but just how did you do those fins?

# 17 04-05-2005 , 09:27 PM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095
I drawed the wrinkles onto the fin and after that I simply pushed it inwards. the spikes at the end I pulled outwards. hope it can be identified on the pic.

Attached Thumbnails
# 18 04-05-2005 , 10:23 PM
alienscience's Avatar
Subscriber
Join Date: Nov 2004
Location: In the middle of nowhere in VA
Posts: 749
Oh, thx. I thought they looked really good and wanted to see how you did it, turned out great.

# 19 05-05-2005 , 06:58 AM
Registered User
Join Date: Feb 2005
Posts: 44


Last edited by frankenstein; 05-05-2005 at 07:01 AM.
# 20 05-05-2005 , 07:43 AM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095
no, it is all polygon. 2nd was only converted to subDs to check how the shape is working out. I don´t like nurbs and can't imagine to ever work with them.

# 21 05-05-2005 , 09:06 AM
BMS's Avatar
Subscriber
Join Date: Jul 2004
Location: Australia - Melbourne
Posts: 738
Looking really good . . . shame it could eat my Trout user added image

Cheers
Paul

# 22 05-05-2005 , 11:13 AM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095
sure it would, if your trout goes some 1000 feet deep down the sea. so don't worry about your trout user added image I wonder what the taste of such an angler is.

Attached Images
# 23 05-05-2005 , 12:17 PM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095
I reshaped the belly a bit and think I'll call the fish "big hairy sack". I started with the first version in the reference pic on top. but then decided its appearence is not odd enough. and if some of you believe that it is impossible a fish can look like that, watch this.

Attached Thumbnails

Last edited by Falott; 06-05-2005 at 07:28 AM.
# 24 05-05-2005 , 12:18 PM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095
voila - the bigBellyFish

Attached Thumbnails
# 25 05-05-2005 , 02:53 PM
Registered User
Join Date: Feb 2005
Posts: 44
I like the one without the huge belly more. But this is also pretty funny.

# 26 05-05-2005 , 06:48 PM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095
I like the 2nd one because of its grotesque appearence. when I was a child I was so fascinated by those deep see fishes, because they looked so odd. and the deeper it goes the grotesquer they look. thats because its so damn dark and nobody sees them anyways. if noone sees you U can be as ugly as hell user added image

# 27 12-05-2005 , 01:49 PM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095
finished the teeth and deformed the body a little. all in all the fish felt to be too fat, so -> he is slim now user added image

Attached Thumbnails

everything starts and ends in the right place at the right time.
# 28 12-05-2005 , 01:56 PM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095
before and after..

Attached Thumbnails

everything starts and ends in the right place at the right time.
# 29 12-05-2005 , 02:56 PM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095
modeled em a tongue.

Attached Images

everything starts and ends in the right place at the right time.
# 30 12-05-2005 , 08:38 PM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095

plz help with transfering UVs

ok, I got stuck.


I tried to do a test UV_layout. my plan was to extract parts of the geometry from a duplicate version, to planarMap the fish from the side and then transfering the UVset to the original mesh. first of I extracted the fin from the side and transfered the UVset - everything worked out fine. then I did a hell of Sisyphean task to extract all of the problematic areas when finished I couldn' t transfer the UVs. I did not add or delete vertex - it's the same geometry as the original, I swear! the Script Editor says:

Warning: Can't perform polyTransfer1 on disabled selection.

So I made another duplication from the original, ectracted some faces and tried again. - same warning. what the heck did I wrong? it did work out a few hors ago and all of a sudden it won't. and what is the meaning of a disabled selection?

ps: deleted history, restarted maya.

please help somebody, cause I can't figure it out on my own.


everything starts and ends in the right place at the right time.

Last edited by Falott; 12-05-2005 at 08:41 PM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads