Figured it out...I deleted some overlapping faces and sewed up some disconnected UVs. This fixed most of the distortion, but the smoothing algorithm still caused a slight problem easily fixed in the Texture Editor after smoothing. Just something I will have to do for the final render.
Just a quick update. Im satisfied with the basic color map and am moving on to blurring edges, adding color variations, tweaking the bump map, highlights etc. and then adding a basic ground plane.
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