Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 16 06-09-2005 , 03:05 PM
blomkaal's Avatar
Subscriber
Join Date: May 2004
Location: Denmark
Posts: 816
Looking good so far!

For those looking for a tutorial on poly-by-poly head modeling, check out the Joan of Arc tutorial over at 3DTotal, it's for Max but transfers easily to Maya and the head is done in a similar way to what VIM did as far as I can tell...


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
# 17 06-09-2005 , 04:07 PM
vim's Avatar
Registered User
Join Date: Aug 2004
Location: Quebec , Canada
Posts: 353
I can make video to show you how to use this method. But this is not the problem... I dont have for this moment a web site for hosting my video file... The free web site have a maximun Bandwidth...


The Lunar Factory Inc .

MSN : samuel.poirier@gmail.com
# 18 06-09-2005 , 08:04 PM
vim's Avatar
Registered User
Join Date: Aug 2004
Location: Quebec , Canada
Posts: 353
reduce poly count

Attached Thumbnails

The Lunar Factory Inc .

MSN : samuel.poirier@gmail.com
# 19 06-09-2005 , 09:16 PM
vim's Avatar
Registered User
Join Date: Aug 2004
Location: Quebec , Canada
Posts: 353
quick low poly hair

Attached Images

The Lunar Factory Inc .

MSN : samuel.poirier@gmail.com
# 20 06-09-2005 , 10:27 PM
vim's Avatar
Registered User
Join Date: Aug 2004
Location: Quebec , Canada
Posts: 353
just for information. How let your to know how many polygone have in my scene?


The Lunar Factory Inc .

MSN : samuel.poirier@gmail.com
# 21 06-09-2005 , 11:34 PM
joed8349's Avatar
Registered User
Join Date: Feb 2004
Posts: 261

modeling

I guess it depends on whether you are going to animate a model or not, but when working in polygons you should try to stick with 4-sided polygons. 5-sided polygons can make the topology of the model messy if you are going to smooth the character. If you have to, make the 5-sided polygon into two triangles.

There are many good modeling tutorials online too.
Nice work.

I'll try to answer the question I think you are asking.

In Maya go to the menu titled Display>Heads Up Display>Poly Count
Now, when everything is visible in your scene, the Triangle Count in the left column is what you want to look at (it is the total # of triangles in the scene). Keeping the model to under 3,000 triangles may be quite difficult, but I believe you can submit a smooth model if you would like. Good luck.


Last edited by joed8349; 06-09-2005 at 11:44 PM.
# 22 06-09-2005 , 11:38 PM
vim's Avatar
Registered User
Join Date: Aug 2004
Location: Quebec , Canada
Posts: 353
ok thx joed8349

user added image


The Lunar Factory Inc .

MSN : samuel.poirier@gmail.com
# 23 07-09-2005 , 01:55 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
the 3000 tri limit is just for those who wish to make a low-poly model that could be shown as a video game model in their portfolio.

You can go as high res as you want!

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads