Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 10-10-2005 , 07:29 AM
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Oh carp, this is looking very nice! Great concept sketch as well - I hope you have time to finish, as this will look awesome when complete user added image

# 17 10-10-2005 , 07:46 AM
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t1ck135 : many thanks for your words!:attn:
Fallenswordsman : yeah ! deadline is coming!
here is head model , I will add detail in texturing process,user added image

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# 18 10-10-2005 , 01:40 PM
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Fantastic! Great job on the ears.

Can't wait to see this come together!

# 19 11-10-2005 , 10:02 AM
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body modeling update!
swankymonkey : many thanks man! your work is awesome too , good luck

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# 20 11-10-2005 , 11:10 AM
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Wow!!! It's simply amazing!!! :bow: I really hope you have time to finish this! Cogratulations!

# 21 11-10-2005 , 11:52 AM
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great head and torso user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
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# 22 12-10-2005 , 09:34 AM
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wing modeling !

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# 23 12-10-2005 , 04:09 PM
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you rock out loud!!!! i can here ya way over here, lol:attn: :attn:


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# 24 12-10-2005 , 04:55 PM
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Looking cool! Nice job. Very nice sketch, too.

# 25 12-10-2005 , 07:32 PM
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Amazing, simple amazing. I love your model, your good with polys user added imageuser added image

I can't wait to see it all back together. :attn:


"One day someone tells me that I was no one, no one is perfect, if God is perfect so I'm God" - No One
# 26 13-10-2005 , 09:00 AM
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Joopson,mtmckinley, Gamester,: Many thanks for your encouragements guys! nice community! ,
and here is a little update leg, I prefer to model in seperate piece and join together with armor joint!

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# 27 14-10-2005 , 06:35 AM
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arm modeling , I plan to add more detail by displacement map:p

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# 28 14-10-2005 , 06:21 PM
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I'm very interested in your poly flow. You seem to model with a lot of confidence. I like that! Looking really good!

Dave

# 29 15-10-2005 , 04:09 PM
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swankymonkey : thanks man!
and here is all of them

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# 30 15-10-2005 , 05:16 PM
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It's getting really impressive!!! Ten thumbs up to you! But I have to say that hands and feet look strange to me. I'd liked more if they were thicker but shorter. It's because the entire figure of the demon is very solid, with a big sense of volume, and hands and feet aren't looking so solid to me. But the way it is by now it's already incredible. Congrats.
Reinforcing what Swankymonkey have said, I'd appreciated too if you give some hints about your workflow in modeling. Your model is very expressive, and its my goal to achieve results like that.

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