This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Joopson,mtmckinley, Gamester,: Many thanks for your encouragements guys! nice community! ,
and here is a little update leg, I prefer to model in seperate piece and join together with armor joint!
It's getting really impressive!!! Ten thumbs up to you! But I have to say that hands and feet look strange to me. I'd liked more if they were thicker but shorter. It's because the entire figure of the demon is very solid, with a big sense of volume, and hands and feet aren't looking so solid to me. But the way it is by now it's already incredible. Congrats.
Reinforcing what Swankymonkey have said, I'd appreciated too if you give some hints about your workflow in modeling. Your model is very expressive, and its my goal to achieve results like that.
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