Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 27-11-2005 , 08:08 PM
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Its Cartman from South Park.

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# 17 27-11-2005 , 09:07 PM
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lol


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# 18 27-11-2005 , 09:24 PM
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heres a clay-type render, my first try at clay

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# 19 29-11-2005 , 06:03 PM
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how did you get your rrender so brown- clay colour?

# 20 29-11-2005 , 06:15 PM
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lol, i dont know, lol:p
j/k
you make the model,
make a brownish incandescant sphere around him(thats the brown background you see)
build a platform
go into mental ray renderer
turn off default light
turn on final gather and set it to 1024
render and it should work:attn:


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# 21 29-11-2005 , 07:40 PM
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Might need a little work on the clay renders

# 22 29-11-2005 , 07:56 PM
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yeah i know, i have know idea how to:shakehead :shakehead :shakehead :shakehead :shakehead


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# 23 29-11-2005 , 08:39 PM
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I T I S D O N E . :lmao:


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# 24 29-11-2005 , 11:05 PM
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lol, i challenge youagain, maybe you will work on it!user added image


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# 25 30-11-2005 , 10:27 PM
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dude... my south park dude was the rendering. Do you need proof from a screenshot?


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# 26 30-11-2005 , 10:30 PM
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here it is.

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# 27 07-12-2005 , 10:46 PM
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HAHAHAHA lol matt no offense but joopson's model was a little better....urs was flat

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