Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 16 29-06-2006 , 12:55 PM
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well I like how you have it so far ..the last one you have fixed looks good ..but i am far from an expert ... it is a good start good luck

# 17 29-06-2006 , 05:48 PM
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here is a wire, can someone tell me what to keep and what to change on the modell? user added image

The ears are temporary

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# 18 29-06-2006 , 05:49 PM
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# 19 29-06-2006 , 05:54 PM
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Looks pretty good!! nice going. I would try to either complete the loop that you have below the ear as it's causing a triangle in the smooth mesh.

Thats the only thing I could say as i'm not big on organics (YET!!!)

# 20 29-06-2006 , 07:48 PM
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thanks alot!! user added image

here one part of the body

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# 21 30-06-2006 , 01:36 PM
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Good work angalid - your head is looking alright. I might take a second look at the nose - it's looking a little flat and stuck on at the moment.

As for the body - I think you need to think about defining some of the muscle masses a little clearer and I would also do some more work on the breasts - at the moment they look like they are fixed to the body - they should really hang off of the body - there should be more mass below the nipple.

Keep at it! user added image

# 22 30-06-2006 , 02:37 PM
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arran -> I dont know what to do about the nose. Do you mean its to smal from the side? (sorry for bad english)

here is a shot with more body..
Why does the head looks strange when its not a closeup?

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# 23 30-06-2006 , 03:50 PM
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hey angalid - your english is fine - no need to apologise!

without a close up of the nose, it's difficult to say, but it looks like you maybe need to pronounce the tip of the nose a little bit more. I think your head is looking odd because it is a little too big and also the neck looks a little long.

Are you using references? If not, you should definitely find some. It will really help if you have a side and front shot of a model to work from.

# 24 30-06-2006 , 05:49 PM
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Okey, here is a closeup on the nose.
Yes, mayabe the head and the neck is to big.
Im going to work on the head, neck and nose tonight user added image
thanks arran!

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# 25 30-06-2006 , 06:08 PM
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No problem mate - actually the nose isn't looking too bad - I just might try to define the tip a little better and as I said before - make sure you have some reference pictures to work from.

Good work Angalid.user added image

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