Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 16 17-05-2006 , 05:19 AM
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castle starts to form by duplicating the bridges

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# 17 17-05-2006 , 09:21 AM
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starting transparency map

select faces

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# 18 17-05-2006 , 09:22 AM
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add .rgb image

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# 19 17-05-2006 , 09:24 AM
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planar projection and scaling the .rgb map to fit

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# 20 17-05-2006 , 09:29 AM
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and instant (almost) fence, now after this I will copy the textured face and paste on to the other face on the other side of the bridge, duplicate the complete textured bridge twice more, delete the original other bridges and replace them with the textured duplicated bridges.

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# 21 17-05-2006 , 09:33 AM
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yes and nice thingy on showin that rgb thingy user added image

# 22 17-05-2006 , 12:06 PM
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that tut really will help some people...

Great job, Mirek! Good job for taking the time to photoshop all of those litle screengrabs, so some poeople might benefit from it! user added image


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# 23 17-05-2006 , 12:35 PM
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i like the work you have so far ..just was lost at first what you was doing ..now i understand it is bridges lol ...

i like the little posts you have made ..cant wait to see the progress on this

good job mirek

# 24 18-05-2006 , 04:35 AM
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yo, thanks dudes, wondering if you were out there; OK, as we go..,

a few duplicates later and then more boolean action, get down and get dirty...

here is the castle with a bit mmoore light thrown onit for mmooreuser added image

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# 25 18-05-2006 , 04:37 AM
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we starting here with a cylinder and a bit of extrude action to make a tower

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# 26 18-05-2006 , 04:39 AM
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as you can see in the piccy above a cylinder is ready for shaping into a door for a boolean operation, here it is in prep

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# 27 18-05-2006 , 04:41 AM
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getting ready for the big event.., the dreaded boolean differance

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# 28 18-05-2006 , 04:42 AM
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after the event

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# 29 18-05-2006 , 04:45 AM
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the picy above, had to split some faces to get the door see through but thats another story

here we are, no shaders yet just a directional light and some duplicates put in place

updates as they come, there will be a keep at the back, stone textures, and a camera on a motion trail, all coming up between uni and some movies I'm doing with some of the students, mainly sound and soundscape (my forte actually).

thanks again for your support guys

and my little friend out there, yes it is silly, didn't realize I has started it, sorry about that, lets just pretend it never happened, OK?

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Last edited by mirek03; 18-05-2006 at 04:55 AM.
# 30 18-05-2006 , 05:14 AM
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mmoore, by the way, the posts are just revolved curves and textured, you know the drill, but don't know if you know the .rgb file. It is a snap taken from Maya and saved as .rgb which somehow adds a transparency node in the hypergraph, so the posts are now just a picture file, not geometry, to save on poly counts, so as not to build up too much history or whatever it is (I'm still a beginner) so the computer can deal with it quicker.

if anyone can elaberate on this it would be great.

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