walkerman version 1.3.zip (234.8 KB, 275 views)
"The Sage as an Astronomer: If you still see the stars as something above you, you lack the eye of knowledge." Friedrich Nietzsche
#
24
13-07-2006
, 02:36 AM
Registered User
Join Date: Jan 2004
Location: Tempe, Arizona, USA
I will give you a little more info on the skinning process, and hopefully that will be helpful. Just let me know if you have other questions . . .
When you start things up, you most likely will have a situation like this photo, where the size is incorrect. Easy solution is to click the buttons to re-size the skeleton until you get it close to the size you need:
"The Sage as an Astronomer: If you still see the stars as something above you, you lack the eye of knowledge." Friedrich Nietzsche
#
25
13-07-2006
, 02:42 AM
Registered User
Join Date: Jan 2004
Location: Tempe, Arizona, USA
Once you have the size approximately correct, you have to line the bones up correctly, in both the sideview and the front view.
Once you have the size approximately correct, you have to line the bones up correctly, in both the sideview and the front view.
Note: I did add two joints in to help stabilize the skin in the area in front and in back of the front legs. You will most likely need to do this too.
"The Sage as an Astronomer: If you still see the stars as something above you, you lack the eye of knowledge." Friedrich Nietzsche
Last edited by skywola; 13-07-2006 at 02:46 AM.
#
26
13-07-2006
, 02:45 AM
Registered User
Join Date: Jul 2006
Location: Here
no wehat i want is a tutorial on how to change the way it moves you have all these #'s u can change i want to know what each one does and how to use them
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27
13-07-2006
, 02:53 AM
Registered User
Join Date: Jan 2004
Location: Tempe, Arizona, USA
best way yo do that is set the speed to zero, click the "play" button on the lower right, and then play with the sliders . . . you will see the result of whatever you try . . . for example, if you change the initial Y Position, the position of the quadraped will change in the +Y or -Y direction. If you change the Bounce, the character will bounce more.
You do not need to skin the character to find out what things are, all you have to do is set the speed to zero and then just play around with the settings . . . you will see directly what they do, and it will not hurt anything to play with the settings. If the settings get so far out of wack that things are all screwed up, all you have to do is click the "D" button and the setting will be returned to the original setting.
By the way, if you want to know what those buttons do, all you have to do is hold your mouse over them, and a tool tip will tell you.
"The Sage as an Astronomer: If you still see the stars as something above you, you lack the eye of knowledge." Friedrich Nietzsche
#
28
13-07-2006
, 03:02 AM
Registered User
Join Date: Jul 2006
Location: Here
umm in your new version u didnt include the text file that etll u how to do stuff
#
29
13-07-2006
, 03:23 AM
Registered User
Join Date: Jan 2004
Location: Tempe, Arizona, USA
Yikes, the file is to big to post here . . . I only slept about 3.5 hours last night, so I am going to have to get some sleep before I do more on this . . . . I may need to post it to a link where it will download well from, rather than here . . . . I will post back on here once I have solved the issue. The install file contains ALL that was in the old version that you have, and then just the answers I posted to questions you asked, nothing more . . . as I mentioned the tutorial is an ongoing thing, I just finished doing most of the coding recently . . .
"The Sage as an Astronomer: If you still see the stars as something above you, you lack the eye of knowledge." Friedrich Nietzsche
#
30
13-07-2006
, 04:54 PM
Registered User
Join Date: Jul 2006
Location: Here
i don't pretend to be an expert on horses, but it think you gallop animation is a bit off
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