Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 12-02-2007 , 02:26 PM
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Originally posted by NeoStrider
well, a three-point lighting setup is typical in showcasing single models. you use a key light, around 45 degrees from the front of your model with shadows turned on. then on the opposite side, a fill light with a lower intensity with no shadows turned on. then directly behind your model, a backlight, to create a rim (which helps to define the shape of your model against the black background). these should be spotlights or point lights. stray away from directional or area lights for this lighting setup.

at the same time, you could just go into the attribute editor of your camera, under the environment tab change the background color, and then render in mental ray with final gather turned on.

thanks for the info, i'll try it

# 17 12-02-2007 , 03:27 PM
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hi
NeoStrider i did what you said here's a pic

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# 18 12-02-2007 , 03:33 PM
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it's certainly an improvement. is it a black mask?


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# 19 12-02-2007 , 03:35 PM
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Originally posted by NeoStrider
it's certainly an improvement. is it a black mask?

hi
yeah its a black mask the main character will be wearing it

# 20 12-02-2007 , 04:44 PM
Jr.Who
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Originally posted by jali
hi
NeoStrider i did what you said here's a pic

Looks good! BTW, what font did you use?

# 21 12-02-2007 , 04:54 PM
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Originally posted by Jr.Who
Looks good! BTW, what font did you use?


i used a font called samarkan, hope that helps

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