Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 16 09-04-2007 , 02:51 AM
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Ho tnxx dude i'll chk it out.....

Abt booleans....

# 17 13-04-2007 , 01:27 AM
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# 18 08-05-2007 , 10:14 PM
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thanks:attn: :attn:

# 19 11-05-2007 , 09:44 AM
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before you do any kind of boolean, make sure that you have only TWO operands. if you want to subtract many objects from one, perform a 'combine' (polygons-->combine) before you do the boolean. that helps ensure that you're subtracting one object from another. multiple objects just complicates things.

for example, say you have 7 cylinders you want to subtract from a cube. instead of doing 7 boolean subtracts, combine the 7 cylinders into one poly object (even though they're not all one object), delete your history on the newly made object, and THEN do your boolean. it should work.


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