Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 16 13-09-2007 , 05:07 PM
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Bump map - not a proper one yet as I`m just learning on how to make them propally. its just the color map plugged into the bump with a very low setting


# 17 14-09-2007 , 10:46 AM
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Looks great already, man.
When i want to make a bump map out of an image i open the texture in photoshop and adjust the hsv values into a greyscaled map.

# 18 15-09-2007 , 09:31 AM
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https://www.ravage3d.com/images/neils...s/ruins4_1.jpg

started on the front. Still a lot of detail missing but everything so far uv mapped and textured

** edit **

Editing my idea just a little. going to have a lot less church still standing than planned and got some plans about adding some vegetation.



Last edited by tweetytunes; 15-09-2007 at 12:26 PM.
# 20 15-09-2007 , 04:08 PM
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# 21 15-09-2007 , 04:38 PM
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some fine work here


take it easy and life will be easy
# 22 15-09-2007 , 04:44 PM
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Looking good!


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# 23 15-09-2007 , 04:53 PM
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Very nice!


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# 24 15-09-2007 , 05:33 PM
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texturing is looking really good. Although IMHO the walls look thin to me.


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Poke it at a Possum.
# 25 15-09-2007 , 05:38 PM
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It looks really cool! Kinda reminds me of Return to Castle Wolfenstein for some reason.

# 26 15-09-2007 , 11:25 PM
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Looking great so far man ... ! keep it up

# 27 16-09-2007 , 08:45 AM
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Last edited by tweetytunes; 16-09-2007 at 08:49 AM.
# 28 16-09-2007 , 02:05 PM
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I agree that the walls look thin. They don't look like they would be able to stand up without buckling.

Cool work so far!

# 29 16-09-2007 , 02:55 PM
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Cheers Mike and sandman300 (sorry missed your comment about the wall being too thin - binded by all the nice comments) will look in to it.



Last edited by tweetytunes; 16-09-2007 at 02:57 PM.
# 30 16-09-2007 , 03:55 PM
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Last edited by tweetytunes; 16-09-2007 at 04:27 PM.
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