Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 13-09-2007 , 05:07 PM
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Bump map - not a proper one yet as I`m just learning on how to make them propally. its just the color map plugged into the bump with a very low setting


# 17 14-09-2007 , 10:46 AM
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Looks great already, man.
When i want to make a bump map out of an image i open the texture in photoshop and adjust the hsv values into a greyscaled map.

# 18 15-09-2007 , 09:31 AM
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https://www.ravage3d.com/images/neils...s/ruins4_1.jpg

started on the front. Still a lot of detail missing but everything so far uv mapped and textured

** edit **

Editing my idea just a little. going to have a lot less church still standing than planned and got some plans about adding some vegetation.



Last edited by tweetytunes; 15-09-2007 at 12:26 PM.
# 20 15-09-2007 , 04:08 PM
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# 21 15-09-2007 , 04:38 PM
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some fine work here


take it easy and life will be easy
# 22 15-09-2007 , 04:44 PM
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Looking good!


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# 23 15-09-2007 , 04:53 PM
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Very nice!


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# 24 15-09-2007 , 05:33 PM
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texturing is looking really good. Although IMHO the walls look thin to me.


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# 25 15-09-2007 , 05:38 PM
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It looks really cool! Kinda reminds me of Return to Castle Wolfenstein for some reason.

# 26 15-09-2007 , 11:25 PM
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Looking great so far man ... ! keep it up

# 27 16-09-2007 , 08:45 AM
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Last edited by tweetytunes; 16-09-2007 at 08:49 AM.
# 28 16-09-2007 , 02:05 PM
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I agree that the walls look thin. They don't look like they would be able to stand up without buckling.

Cool work so far!

# 29 16-09-2007 , 02:55 PM
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Cheers Mike and sandman300 (sorry missed your comment about the wall being too thin - binded by all the nice comments) will look in to it.



Last edited by tweetytunes; 16-09-2007 at 02:57 PM.
# 30 16-09-2007 , 03:55 PM
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Last edited by tweetytunes; 16-09-2007 at 04:27 PM.
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