This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
His arms look too low, if its the look your going for then go for it, just that for a human model it needs a tweek as at the moment it looks like the arms are coming form under the shoulders if you get my meaning.
I have finished the head on the body, i dont' think i will atach the original vampire head to the body because it doesn't math the divisions on the body.
Originally posted by Mickeal_alex I have finished the head on the body, i dont' think i will atach the original vampire head to the body because it doesn't math the divisions on the body.
As u can see the original head has too may divisions and it would be a waiste to add that many divisions to the body, that's what i say. I think i will leave it like that and divide it more only in Zbrush.
The shoulders are made of 3 parts that's how they appear in the tutorial i will show yo a close up of the shoulders.If you have any suggestions please say so!
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off