Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 16 17-06-2008 , 06:20 AM
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Heres a REALLY quick pose
doing ik handles now

# 17 17-06-2008 , 06:22 AM
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Is it me or is there no image?


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# 18 17-06-2008 , 06:23 AM
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i always forgot the image

Attached Thumbnails
# 19 17-06-2008 , 06:37 AM
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Should i do a heel to toe rig thing, or is that not important?

# 20 17-06-2008 , 06:42 AM
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A reverse foot lock, for foot Roll?

All depends if you want him to have foot roll or not.


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# 21 17-06-2008 , 06:45 AM
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I think thats what im talking about
(youd never tell i havent rigged anything before!)

i think ill leave it
NOW ON TO THE WALK CYCLE user added image

# 22 17-06-2008 , 06:50 AM
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Anyone know any tuts on creating a walk cycle?

# 23 17-06-2008 , 07:20 AM
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Have you googled "walk cycle in maya"?


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# 24 17-06-2008 , 08:08 AM
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I have now

I always forgot about search engines

i dont know whats wrong with me

# 25 18-06-2008 , 02:26 AM
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sorry but.....
...i want the trunk to swing and sway realisticly when running, IE so itss not stiff

what kind of deformer do i need

# 26 19-06-2008 , 10:25 AM
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Originally posted by elephantinc
sorry but.....
...i want the trunk to swing and sway realisticly when running, IE so itss not stiff

what kind of deformer do i need

I'm not great with the rigging/animation stuff but from what I understand if you can't code it to react on its on you want to animate it as secondary motion with the character. I hope you rigged it up with the body!


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# 27 19-06-2008 , 03:17 PM
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# 28 19-06-2008 , 03:25 PM
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Or a hair folical might be spot on for this.


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# 29 19-06-2008 , 03:38 PM
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You used that before Steve and that worked well...


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# 30 19-06-2008 , 10:30 PM
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Ok
thanks ill take a look

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