This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I want to make you notice something. I am sure you allready know or had a thought about this. orthographic is good for referencing - better than setting up perspective cameras to model from in my opinion. I tried it some times, but the heads were looking really odd in the end. what I am talking about is the camera distortion from your reference picture applied to an orthographicly modeled geometry. as you can guess this creates a certain discrepancy between projection and projected. I still have no best way to compensate it (exept 3D scan ofc, but that´s expensive XD). basically I start with orthographic and switch to just freehand modeling at some point of time. going back and forth a view times until it looks right.
fact is - most times when people start learning head modeling they mostly look like rubberdolls. I was no exeption here.
look at the pic and see what I mean. your ear looks really convincing dude!
everything starts and ends in the right place at the right time.
gect - thanks, yea she does look pissed.
@Fallot - i am aware of the camera distortion, i do work in orthographic for blocking out the head model but i spend mos of my time in the perspective view just to make sure its looking good and the vertices are not out of whack whic is the case in a lot of times. thanks for your input.
"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
Looking very cool since I last saw. You model the eyebrows seperate? Makes sense for a high-poly bust, but I always planned out to make a bump-map texture or displacement map. Be sure to post more when you're texturing her ^^
"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
i put this project on hold for a little while. added the hair and fixed the teeth today, i tried using maya hair but i didnt get the result i was looking for an besides it take a while to set it up right.
i am impressed with the model so far but.....
i saw the making of this lady by some guy on 3dm3......so for you to do the same you must have great confidence in your modelling abilities
thanks for the crits and comments, yea i got the blue prints from the article from 3dm3 but im not doing the exact same as that one. i will fix the nose seems like thats what a lot of people comment on.
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