I think an edge loop in those areas would help, because I think right now, if smoothed, those areas would have no definition. Especially around the headlights, I think it needs to be rounded but keep its lip.
not bad but like what Genny said you need some more loops to achieve the right look.. also take a look at this thread and study the wireframes the body is different but it should give you a good insight on poly placement. https://cg-cars.com/forum/showthread....light=kleemann
finished with the tires all is left is adding the displacement map for the grip and im already in 100k poly count area(without the smooth) so heres my progress
its lookin tight now dude i can see some mesh pulls tho there also looks like a tear near the bottom vent other than that keep it up )))) also how did u model the mesh? could you give me some tips maybe
Sicky.
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