Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 19-11-2009 , 08:29 PM
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Okay, a few things caused problems so far. As I thought, visible in reflections and refractions weren't check on for the sphere and plane. The settings on the mia_exposure_simple and the framebuffer were screwing you over big time. I put them back to default because everything was pretty dark. Also the "scale" attribute on the ocean shader determines whether the water looks like you're viewing an ocean from a airplane or sitting in the kiddy pool. So taking it down to 0.1 helped with the transparency. I was getting some nasty artifacts on the ocean shader, until I changed the Directional light to an Area Light :s. Dunno what that one was about really.

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- Genny
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