It's close to what I wanted, but for some reason, the hair avoids to appear near the ear, despite the facets there being selected. Might need to add 2 kinds of fur to cover those bald spots too, because baldness is at 1000 and density uses up too much render time.UV mapping is typically used to unfold your 3D model so that a 2D texture can be applied. Fur is also a bit like a 2D element (in terms of area) covering your 3D model, so the UVs need to be laid out correctly in this case as well.
Edit: Decided to use two spheres in the end to position the hair correctly. Result is in the 2nd pic.