So in terms of polycount, wouldn't it be wiser than to just subdivide the bridge like I did a few posts before? The ellipses wouldn't be touched then and I should have a lower polycount at the end of the model. On the other hand I just have to look up the max polycount per model of my desired engine and take care of optimization later right?The preview mode also has tons more polygons - it just doesn't display them. You don't have to smooth it though, cause MR renders the preview mode anyway;
otherwise smooth, or do proxy subdivision and play with the settings, but you'll always end up with more polygons because everything is made of straight lines, so the curve you see is basically a set of many straight lines at various angles.