Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 20-06-2012 , 08:55 PM
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it works clocker but you havent had to smooth the mesh post operation...which is fine depending on the detail required etc. If you still needed to smooth the geo...yours would end up like srlakes. I will point out turning off 2 sided lighting has become standard for me thanks to ctbram....remember it!

As ctbram has pointed out, the edge loops need to be moved out of the way of the EDGES of the boolean. This creates horrid geo if you dont and causes lots of mesh editing. There are verts that need merging and some loops deleted entirely. Lke I said and ctbram will attest, booleans NEED to be thought out and applied properly, thats why they get a bad name. You cant just bang in a boolean operation and walk away from it.....similar to UV mapping...you cant just unfold something without some planning and work.

cheers bullet

In the tut he actually smoothes the piece before the boolean, then its finished. I was merely pointing out that following the tut worked, although its sloppy.

# 17 21-06-2012 , 01:21 AM
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yes clocker I realise that it still worked etc...what I was saying is if you needed to smooth the geo again, then this will not work which is what Sean was doing. And I agree the way he has done it is very sloppy. As I said also, depending on how close the shot is to this part etc on a model...smoothing first then boolean is fine...but if its going to be in a close up etc then smoothing or bevelling edges after would be prudent. No harm intended mate

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 18 21-06-2012 , 03:32 PM
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Sorry for being sloppy as that is not taught in the book. I tried to place all the edges exactly where he had it in the book.

# 19 21-06-2012 , 03:52 PM
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LOL.....EDIT...sorry Sean I was not referring to you being sloppy, should have clarified that the tut was sloppy....and not as informative as it could have been...sorry mate.

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 20 21-06-2012 , 05:02 PM
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Okay I found a copy of the book and here are some images of the topology that I would have suggested.

I used boolean in what I like to call "THE CORRECT WAY" to achieve the hole. Also note the edge flow and the model image. This flow follows that of the actual model with a loop around the top where the circle is.

Also notice the support edges to tighten up the bevel around the outer edge of the piece and around the hole.

I have to run to meet someone for lunch so I did not have time to do a paint over but if you wish I can make you a video of the entire process to properly model this when I am back.

Here are the images....Note how much cleaner and less dense the topology is compared to the way the book suggests modeling it!

Attached Thumbnails

"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram; 21-06-2012 at 08:20 PM.
# 21 21-06-2012 , 05:03 PM
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and two more images....

Attached Thumbnails
Attached Images

"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram; 21-06-2012 at 08:19 PM.
# 22 21-06-2012 , 08:01 PM
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I am back and I corrected the images above. I did not connect the edges to the hole properly and had a couple 5-sided polys. I fixed it and replaced all the images with the proper all quad topology.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram; 21-06-2012 at 08:22 PM.
# 23 21-06-2012 , 11:00 PM
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Here I changed the bevel to more of a round and tightened the crease around the outer edge. I find this shape a bit more appealing and possibly closer to the reference image. I only glanced at it in the bookstore and found that tiny persp side image on the net.

Attached Thumbnails

"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram; 21-06-2012 at 11:19 PM.
# 24 21-06-2012 , 11:07 PM
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The more I think about what I saw in that book the more it reminds me of the style of modeling I see in a lot of older and mostly max tutorials that would toss a smooth modifier on a surface subdivide a bunch of times and then punch holes in the surface using booleans and then just leave the resulting messy surface topology.

I think that is a bad way to use booleans and is not something I would teach people that are new to modeling.

Using the books method think about the bevel I put on the hole. You'd have to create a cutter with that conic shape and you would still end up with a razor sharpe, cg looking, outer edge and trying to clean it up would be very time consuming.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram; 21-06-2012 at 11:16 PM.
# 25 22-06-2012 , 03:32 PM
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Thank you so much. That actually does clear up a lot for me. I didn't have the "error" that the book said I might with the tear in the geometry. Like I said before, I'm "loosely" following it since I have learned a few things from school, but I like to keep an open mind and in doing so, I have already learned both good and bad things that I can apply(well the good stuff anyways) to my future work.
I'm on the chapter 7 part with the procedurals which is great because now it makes a lot more sense than it did in class.

Thanks again for all of your help. I think I clicked thank you on all your posts!

Take care and happy modeling

Sean

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