This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Yes there are no UVs on this mesh but there were as seen 12 posts back, some how you have delete the UVs. Now there are two things you can do export again from Zbrush or use goZ I would use goZ as it will sort out all the flipping of texture...............dave
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