Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 20-09-2012 , 04:29 AM
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Hope it's smooth sailing for ya(even though it never is lol it's good to hope!). I really tried to get into Z but seriously hated the goofy navigation in that 2.5D environment, even more of a PITA on a tablet. I agree, I don't see why a "like X program" option isn't there :/. Maya image planes aren't worth the trouble they cause IMHO.


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# 17 20-09-2012 , 07:43 AM
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Im hearing you Gen...its a bloody hard program to get used to!! The UI is absolutely crap....

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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 18 20-09-2012 , 08:06 AM
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The UI is different. Mainly it is designed to take advantage of a tablet and working off the pen and maybe a couple buttons. Most people forget this... On my Cintiq I find it to be great and I can pull out a sculpt in minutes if I want. But then again I have put in some serious wrench time.

# 19 22-09-2012 , 01:08 AM
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Im hearing you Chav, I have had a go at Zspheres, now they are COOL.

Cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 20 23-09-2012 , 04:39 AM
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Like you I figured I would try something new. So I sat down this evening and skimmed through a digital tutors course on rigging in Maya. Everything is the same as C4D I just have to figure out how to apply my constraints and how to script in the rotations. I can see how the true magic is really done through the hypergraph and connection editor laced in with attributes. Gonna sort out a motion flow rig tomorrow. Really intrigued by that. Rigging in other apps really isn't that hard I am finding out. Also sorted out displacement in mental ray. So you are telling me I have to type in a expression to get the proper alpha offset? Really? Come on now they can do better than that....

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# 21 23-09-2012 , 06:01 AM
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displace with alpha is easy....no expression needed. I do terrains with displace and change the alpha value in the colour attributes until I am happy with the result, I have never used an expression. I have done rigging, it isnt too hard, though weighting is a pain in the butt. I will have to check out some more stuff as I need to get my head around a lot for the game assets....

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bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 22 23-09-2012 , 07:50 AM
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I am speaking strictly with my zbrush displace maps. As for the weighting part just look up the plugin PM_Heatweight. Gets the weighting done in seconds....

# 23 28-09-2012 , 09:45 AM
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Sorry its been a while and no progress....as most of you know a good friends baby girl passed away last week in a drowning accident so my mind has well and truly not been on the ball. Promise after the dust has settled midweek and the memorial etc is done I will get back on track.

Cheers bullet

EDIT: I started masking off the other night but really have not felt like doing much at all. I know I should to get my mind off of this tragedy but its just too damn hard at the moment. user added image

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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes

Last edited by bullet1968; 28-09-2012 at 09:51 AM.
# 24 28-09-2012 , 11:51 AM
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I did read that, I really never know what to say at a time like this so I figured I'd just be quiet. I think it goes without saying that you do what you do, SM will be here when you come back.


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# 25 30-09-2012 , 08:12 AM
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Ok wasnt happy with the jowl area so I am doing some more today...in a happier frame of mind for a change. Filled it out a little and made some changes on the geo user added image

cheers bullet

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bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 26 30-09-2012 , 11:41 AM
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glad your feelin a bit better man.

I dont know what other people think about this, but it looks like youve started your sculpting at a very high sub div level? I always think the day I learned to start sculpting at the lowest level, until I really needed to subdivide, was a day I made progress with ZBrush. Ultimately, if your gonna be creating normal maps and such off of this sculpt, the more your remember that your base mesh is sitting under there and you treat it with some love, the better I think your maps will come out and fit back onto your mesh. Similar to modelling in Maya....you add the geo when you need it.

Unless you are going to retopo. But I think retopoing in ZBrush is a bit of a mare.

I guess this is all kinda secondary for now while youre getting used to it, and as such....ignore at will user added image




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# 27 30-09-2012 , 02:40 PM
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Hi Ben,

how are you? No mate I started at a very lo res and bumped it up as per the tutorial...going back to lo res to move or inflate areas. Its in sculpt stage now...just following the man user added image. I have learnt some cool stuff so I am a lot more comfortable with Z...even though the UI SUCKS!!!

cheers bullet

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bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 28 30-09-2012 , 02:44 PM
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Go go bullet. looking good!


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 29 01-10-2012 , 03:17 PM
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Thanks Rick,

was waiting at the airport and decided to do a bit more whilst waiting for the big bird to take me home. Also read up on Zspheres and Zscetch...looks very quick!!!! Might have to give it a go in the next couple of days. Thanks for putting up with my struggling aspiriations LOL...I am trying!

cheers bullet

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bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 30 03-10-2012 , 10:36 PM
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Looking good Bullet. My Z-brush skull looked pretty similar until......

LOL, I forgot to save it as a project file and lost everything. I did however managed to get a screen capture of it before that fateful day.

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