Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hey all, I'm a bit stuck at the moment with my rendering so I've been having a play around in zbrush.
Got a great book called 'Introducing zbrush' by Eric Keller and it's proving really helpful. I'd recommend it to anyone starting out in zbrush, it will save you pulling out your hair.
Anyway, here's a dragon's head that I've made by following a project in the book.
Got another question. I've done my modelling in zbrush and changed my character quite drastically, but how do these changes get back to my character in maya? Do I have to somehow be reimporting this into maya to do my rendering on?
Hi, thanks for helping me. What resolution should I be importing back into maya at? Are there any hard and fast rules or does it change from project to project?
The first two pictures are at resolution 2.
The next two pictures at resolution 6. This is picking up all the creases and wrinkles which I think is a lot of overkill as I could just use a bump map for that.
Awesome, I felt that level 2 seemed to cover my needs amply. Just wanted to make sure that their wasn't going to be any down side to using it. I'm nearly finished rendering my guy out then I'll post a couple of pics when I'm done.
Thanks for your help and a great series, I've thoroughly enjoyed it and I'm looking forward to having a shot at the rigging section.
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