lol sorry if i sound over enthusiastic but i grew up on books like H.G.Wells' The Time Machine. And then there was the Back to the Future Trilogy....
Its looking great alreay too - most ppl ive noticed are leaning towards some kind of cyborg in terms of this challenge but its good to see a different approach.
Thank you! This is only with default lightning, and the other tunable stuff isn't started on.
So I'll start with the cyborg later today, just have to get some sleep. And read a little further about the dependencygraph "system" in maya, with some basic mel and c++ programming.
alexgc: hehe I'm sorry for going from one thing to the other, but this is also a cyborg project. With some seductive nudity. :p
Yeah the glow is pretty cool. May have to figure out some other lighting if I use mental ray, as it doesnt do post effects like glow.
Anyway, here's my first stage of modeling the woman. Usually, I would use a standard 7.5 canon. But people are different, so I try to pick up any special body configurations here. I found a decent pic and traced the outline.
Now, off to refine this into some box looking body.
, undseth, this is a great way to do things... i used to use that technique for MAX. So yea, extrude a few times in the areas you need it, then just morph them to shape, should work great! Ok, cya.
"I should call you sugar maple tree cause i'd totally tap that" haha
I wonder guys, if I insert "random" edges in the face area, will this create any major problem when I smooth the model later?
About this pic; Done some tweaking now. I do this for two reasons. One thing is to "align" the edges so that it matches the sceleton and/or muscles shapes. The other for making a surface that will loose some of its rounded look/shape.
About the head, I can cut it off, but I do not know how I am supposed to attatch it back on if the head and the body has a different level of detail.
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