This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
The only difference between a soft quado and the real thing is the way anti aliased lines are implemented. Aside from that they are the same(ie no difference in performance/stability).
Before going down the ATi route (which are indeed excellent cards for games) I'd check out some of the other forums for reports on how the FireGLx/z1 drivers are behaving... there were a great deal of reports on instability and artifacting in maya with the earlier drivers, and unless ATi have fixed them I'd steer clear imo.
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