Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 02-04-2003 , 10:33 PM
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Originally posted by Emo
Kal, Age of Mythology rules user added image

-Emo

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# 17 03-04-2003 , 03:06 AM
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That game rocks!

# 18 03-04-2003 , 03:27 AM
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Can, you convert the Ti4800 into the Quadro? Or just 4200? And what about 4600?


# 19 03-04-2003 , 06:32 AM
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Any gf4 ti(not sure about mx...) can be soft quadro modded, but it won't be as good as a real quadro.

The modded radeon will perform exactly the same as the firegl.

# 20 03-04-2003 , 03:38 PM
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The only difference between a soft quado and the real thing is the way anti aliased lines are implemented. Aside from that they are the same(ie no difference in performance/stability).

Before going down the ATi route (which are indeed excellent cards for games) I'd check out some of the other forums for reports on how the FireGLx/z1 drivers are behaving... there were a great deal of reports on instability and artifacting in maya with the earlier drivers, and unless ATi have fixed them I'd steer clear imo.

# 21 03-04-2003 , 05:40 PM
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i dont have the £700 for a quadro FX1000 user added image so id have to go with ATi, unless a quadro4 980XGL works good in games as well?


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