matrix3dsetup.zip (881.2 KB, 303 views)
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17
22-05-2003
, 08:02 PM
Registered User
Join Date: Apr 2002
RedHat 8.0 comes with a full featured screensaver called XMatrix....it's definitely worth the look see.
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18
23-05-2003
, 10:36 PM
Registered User
Join Date: Feb 2003
May I ask a question,
Im looking at the tutorial now and im finding it a little strange to follow.
Select the plane and add a particle emitter to it.The emitter type is set to surface.
Im using Maya 5 so I presume they mean Emit from object as that lets you select surface emit? or not perhaps?
Now you will see all the particles in the scene turned int letter "a".
I dont see anything because it told me to hide the text did it not?
Select particleshape1 and open the expression editor.Add the runtime expression
index=rand(1,26);
What am I adding the expression to? What attribute? I think im lost here..
How can I get to the particleshape1 short of getting to it from the hypergraph?
Thanks very much for your help, I clearly need more homework when it comes to Dynamics
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19
24-05-2003
, 02:58 PM
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20
24-05-2003
, 03:13 PM
Registered User
Join Date: Feb 2003
Good to know im not the only one,
Also I hope it didnt seem like i was demanding a bit much.
Cheers all
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21
24-05-2003
, 05:40 PM
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
Ragzman, don't worry m8!
You are not asking too much at all
Keep in mind that that tutorial was written with a specific version of Maya in mind, as well as by someone who may know what they are doing, but cannot write english very well, so that presents a major problem with the continuity of the tut.
I tried it, and it took me 3 trys to get it remotely close to what he was talking about.
You would be better off doing it in 2D, OR something like this:
1. Create a nurbs curve, and rebuild it so it has LOTS of cv's.
2. Make a surface emitter that emits particles from the CV's of the curve.
3. Place the curve above the top of one of your cameras' viewports, so that when you:
4. Attach a gravity fielad to the particles: they will FALL down in front of your camera
5. Then, make the particles SPRITES.
6. Using the batch capabilities of your favorite 2D app, (like Photoshop actions), make a library of green (g=255) characters. (make them 256x256 OR 512x512 depending on your needs.)
7. Map those onto your sprites so that when a sprite is born, it gets one letter for the whole lifespan of that sprite.
(there is a melscript for this in your GIFTS folder in your AW program directory)
8. Create an opacityPP attribute to your sprites so that they will "fade" using a ramp to have the ability to make the sprites fade slow or fast
9. Add a shder to the particle object with the glow set to white (rgb=255), and add some sort of expression so that as the sprite nears the end of its' lifespan, it glows brighter.
10 OPTIONAL: Then you could also duplicate the particle object so you have another stream of falling code WITHOUT the opacityPP attribute, but this time, add a (rand) expression to the glow intensity in the runtime part so that they will randomly glow brighter, and not so bright.
That's the quick and dirty way
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
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22
25-05-2003
, 08:23 PM
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Join Date: May 2003
So how is everything going with the code, has anyone got close to a realistic looking one yet. I am in the process of modeling the twins right now. I will post soon.
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23
26-05-2003
, 12:47 AM
Registered User
Join Date: May 2003
Location: Shanghai/Pittsburgh
Enter the Matrix
Lemon, I'm not too sure but I think you might be able to find a model or something to the twins in the game Enter the Matrix. Not to sure if they are in the game. All I know is it is set during Reloaded. Maybe mess around with that and that will help with your project.
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24
30-05-2003
, 05:55 AM
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Join Date: May 2003
Location: santa barbara, CA
???
If he did that what would be the point of knowing Maya... Where is the challenge in copying someones elses model?
_Ice
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25
30-05-2003
, 12:13 PM
Moderator
Join Date: Nov 2002
Location: New York
Re: ???
If he did that what would be the point of knowing Maya... Where is the challenge in copying someones elses model?
Not that it applies very much with the original poster but not everyone is into modeling. There are lots of folks that will use others' models to develop animation skills, effects, etc. It all depends where your interests lie.
"Terminat Bora Diem, Terminal Auctor opus."
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26
02-06-2003
, 05:15 PM
Registered User
Join Date: Apr 2003
Location: Puerto Rico
Animal Logic
yo guys hit that link it will take u to the webpage of the people who made the cg for the matrix um the link will take u to the page where they give a very brief explanation of the code hope it helps!cheers!
Great Spirits have always encountered violent opposition from mediocre minds.The mediocre mind is incapable of understanding the person who refuses to bow blindly to conventional prejudices and chooses instead to express their opinions courageously and honestly.
*Albert Einstein*
One ought never to turn one's back on a threatened danger and try to run away from it. If you do that, you will double the danger. But if you meet it promptly and without flinching, you will reduce the danger by half.
Sir Winston Churchill
Be courteous to all, but intimate with few, and let those few be well tried before you give them your confidence. True friendship is a plant of slow growth, and must undergo and withstand the shocks of adversity before it is entitled to the appellation.
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27
02-06-2003
, 11:59 PM
Subscriber
Join Date: May 2003
to be honest, guys, i don't think that effect was made in maya, but in a 2d motion graphics system like inferno or the like. it would be so much more simple to do in a system like that, than to bend maya to do it. besides, i bet the rendering times would be fractions of what maya would require.
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28
04-06-2003
, 08:57 PM
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Join Date: May 2003
Location: santa barbara, CA
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29
06-06-2003
, 12:46 AM
Registered User
Join Date: Jun 2002
Location: Ohio, USA
Well I was playing around and figured a way in Maya to create the logo.
First, I made an animation in a program like Flash. I exported that to a movie or image sequence.
Next, in Maya I created long, flat, thin poly cubes and mapped the movie to it. I set the keys for the images. I used a lambert shader with the movie as color, luminous, and transparency.
Then, I duplicated the strand many times at different levels. Then pressed play and watched it go!
If you used a movie (avi) as a texture, then you will have to use hardware renderer with transparency.
Here's a sample.
mahalo,
Myk
<a href="https://www.metic.net" rel="noopener noreferrer nofollow" class="giveMeEllipsisa" target="_blank">www.metic.net</a><br />
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30
06-06-2003
, 01:44 AM
Registered User
Join Date: May 2003
Location: Shanghai/Pittsburgh
That looks awsome dude. Looks just like the matrix code but still has a flare of originality
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