Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
you have this wicked cool style brian, its soo inspiring
"When you are born, you have a resposiblilty to program you're own mind, if you do not accept this responsiblilty, then the world will do it for you"
Aol Instant messenger: mrcoolbp2
brian, i meant - where the wheel hits the road, to have nails coming out. the profile you have now might be good enough for snow - but not for ice. and even with snow it might fill up fast - but with spikes it might be better on snow and ice.
Hmm.. I was thinking I could do something like that z1mmnd14, but then you wouldn't see the detail I have been working on, so if anything, it could allways just lock up the wheels, and still use them as "feet" because they are now spiked, and would provide enough friction... I think.. Who knows... Well see.... Haven't decided if I want to go with the more fluid or blockey furture look.. Know what I mean?
B
Go with both. Blocky with rounded corners. Completely hard edges might look a bit odd, but smoothing might give it a futuristic "blocky" look and still look sleek.
I've started on the competition, but I dont want to post a thread and then never finish it... I want to make sure I'll be able to do at least something...
Hey guys I was getting frustrating trying to figure out a design for the legs... Grrrr.... So, I started working on the cockpit... What do you think? Thanks for all of your comments!
Brian
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