Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 16 26-08-2003 , 06:55 AM
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g'd morning...

wow.... you're a race driver?? and have you won that races?


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# 17 26-08-2003 , 06:58 AM
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I'll forget something.....

In the meantime I've modified something in the scene, i'll post a render this evening from my home if all goes ok..... user added image


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# 18 26-08-2003 , 08:06 PM
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Re: g'd morning...

Originally posted by ReloadedAgain
wow.... you're a race driver?? and have you won that races?

Not yet, yesterday i was only watching the races, but i hope to have my car finished within the next year so i can start racing in the moonraker GT.

I've started a W.I.P thread titled race car in the members lounge so you'll be able to see updates on how the car is doing as i build it.

# 19 27-08-2003 , 07:38 PM
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Sorry about the lack of updates it's just at that i've started work on my car today so i haven't even opened maya in days, but i promise i will get it finished soon.

# 20 02-09-2003 , 07:31 PM
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I opened Maya again today for the first time in ages so i'm getting back to work on this but i can't decide what the ground should be made of what do you think it should be?

# 21 03-09-2003 , 08:22 PM
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ummm... I think you can use all what you want... from asphalt to bricks user added image
So, I'm going to start a human like model to animate on that street scene (with no textures, my pc will hate me!) with a cam going inside that house from an external and higher point of it... this human is sitted down seeing something in the tv.... well, after that a little story begin, but for the moment on that model I've some problems with flexors...I think.... bhà....
hope to see your textures soon user added image


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# 22 03-09-2003 , 08:27 PM
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asphalt it is then, i'll get some renders up tomorrow.

# 23 03-09-2003 , 08:38 PM
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wow...... soon i'll ask you something about skinning and flexoring ok? be updated.... user added image

see you


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# 24 03-09-2003 , 09:29 PM
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started on the floor. At the moment it's all to clean and needs some dirt but thats the general texture for it. I think i might try and give the scene abit of a wet look. Also check out my impact zone thread i could do with some feedback.

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Last edited by ckyuk; 04-09-2003 at 05:48 PM.
# 25 04-09-2003 , 05:13 PM
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That floor is based on the denfo-Asphalt shader. Just thought i'd give credit.

# 26 06-09-2003 , 03:23 PM
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good.... so.... go on go on.... user added image


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