Hello Happy Lemon.
There are many ways to model the hand - one way is to get a cube, flatten that so it's more rectangularly, then split one face into four sections and extrude the fingers out of that. Use an image plane for reference and you should be fine.
In my instance - I kind of did the first step (with the cube) but I modelled the fingers seperately (Modelled one, made it fairly detailed - but only detailed enough for smoothing - hence the low poly hand) duplicated 3 fingers to go where each should, (hence no confusing business with the cv/vertices), combined poly to get the fingers and cube into one object and merged edges to create a seamless poly model at that stage. The thumb was done in a similar fashion but extruded out of the cube I mentioned. Detail is then added to the hand by splitting polys where needed (following contours of the hand.. but keeping the model in quad state)
TGG
* I am having fun with this challenge so far. Been good to sit down and do some modelling. Great theme M.
Last edited by TheGreenGiant; 29-08-2003 at 12:09 AM.