Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 316 16-02-2006 , 02:38 AM
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Just another reference while your doing the fur.

This was done by someone over on cgtalk.com. I thought this was okay and may be helpful. May generate some ideas.

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# 317 16-02-2006 , 08:30 AM
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looking very promising!!!

# 318 16-02-2006 , 11:49 AM
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Hhahaha! Looking really good! The only thing that deserves some work yet is the interior of mouth. It's looking too smooth. But is coming very nice. Congratulations!

# 319 16-02-2006 , 01:34 PM
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haha, I first looked at the picture before reading what you said and I thought that was your gorilla. I was gonna say, "Wow, it changed a lot really quickly. realistic too!"


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# 320 16-02-2006 , 04:51 PM
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all the parts are starting to come together well - its looking good user added image


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# 321 16-02-2006 , 10:16 PM
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each time i see these gorilla made by pro...i feel very bad.i think im depressing.:headbang: lol

thanx for these commments!my computer cant render my gorilla with fur in MR each time stg happen, my computer is so bad and im really tired of doing that model user added image.is there a way of rendering only the fur.

# 322 16-02-2006 , 10:24 PM
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renderlayersuser added image


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# 323 16-02-2006 , 10:34 PM
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how you do that?

# 324 16-02-2006 , 10:58 PM
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Be patient, buddy. One day, that pro was a noob, like us. Don't let your model now, he's coming very good.
I don't know yet how to render layers properly. Maya's documentation covers this in detail. But from what i know:
Below the Channel Box, you can see Maya's Laers. You have display layers, and render layers. Last ones are what you're looking for. I guess all you should do is to create 2 layers. Assign your gorilla in one, select your fur, and assign the second. Maya will render separate images for each layer, that you can composite in a program like Photoshop. There's a possibility of when you render the layer of fur, they will render fur as if your model doesn't exist. What I mean is that fur that is behind the model could appear, when it shouldn't. From the CGTalk's picture that was attached, you can see there's a render with fur and a black silhuete where the model is. i guess the guy has assigned the model together with fur in a layer, and put a black maerial over the model, in that layer.
I think this a start point for your research. maybe somebody here, that undertands this things better could help us with this too. Good luck!

# 325 16-02-2006 , 11:54 PM
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thank you!

# 326 17-02-2006 , 02:17 AM
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There's a tutorial on this website about render layers. Check it out. The picture is of what look like green, shiny jacks.


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# 327 19-02-2006 , 03:44 AM
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i think it will probably be the last render before i try to render it with fur, i will try it tonight as it will probably very long before its finished.i tried a "fake noise".user added image

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# 328 19-02-2006 , 04:21 AM
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new one before the "ultimate test"lol, sorryuser added image

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# 329 19-02-2006 , 04:49 PM
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Good work Mc-fleury - this is looking pretty cool. The mouth area is looking much improved and I like the intensity that you have achieved in the eyes.

Well done for taking the time to listen to other's comments and incorporating some of their ideas into your project.

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# 330 19-02-2006 , 06:04 PM
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thanx arran!
ok last night, i tried to render him with fur and it worked well.im very very happy with the look of the fur but something went wrong, the baldness is not correct.there is some places where the fur is missinguser added image. now i have to redo the render with the new baldness map and hope for the best user added image .
(i added noise with photoshop)

https://img104.imageshack.us/my.php?i...furcopy9ug.jpg

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