Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 331 19-02-2006 , 06:48 PM
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nice work, I'm starting to like the mouth area lots user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
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# 332 19-02-2006 , 09:15 PM
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thanx t1ckuser added image

# 333 20-02-2006 , 12:27 AM
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thats so pimp. great work


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# 334 20-02-2006 , 12:58 PM
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hells yeah! haha


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# 335 20-02-2006 , 11:24 PM
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thanx guys!
i tried to redo the baldness map but it doesnt change anything.what could be the problem?

# 336 21-02-2006 , 09:17 PM
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looking better as time passes! cant wait for your next render with fur. the cool thing about it is that you made it from maya, now i can further my argument with my 2 bros that maya is better than max. :attn:


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# 337 21-02-2006 , 09:46 PM
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why did you add noise? lol


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# 338 21-02-2006 , 09:47 PM
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and also, i can design a better fur for you, if you have 6.5 unlimited


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# 339 21-02-2006 , 09:58 PM
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thanx.

joopson-i added noise to make it look a little bit more realistic.and for the fur, i dont know why i would let you do thatuser added image

# 340 21-02-2006 , 10:17 PM
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hehe


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# 341 21-02-2006 , 11:47 PM
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nobody know whats causing my problem with fur?

# 342 22-02-2006 , 12:28 AM
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press the bake button in the fur attributes


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# 343 22-02-2006 , 01:01 AM
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Based from the refference pics in this thread, the muscles around the jaw area could use a bit more bulk in my opinion.

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# 344 22-02-2006 , 01:01 PM
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and its now you are saying that.:angery:
just kidding thanx.

joopson- i have already press bake the bake button

# 345 23-02-2006 , 11:37 PM
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