This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
you might want to make the corner of the mouth slightly less downturned, into more of a neutral position - I think it will make it easier when posing the mouth.
I guess if you are mroe or less happy with the model, you can join it together. Then you could make some small changes to each side (different changes) like a few more creases, just so the sides are not totally identical.
After that I think you would texture it then rig it.
your uv map should have equally sized squares over the entire model. The way it stands you will get weird seams where the texture is stretched differently across the model.
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