Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 31 19-05-2004 , 08:06 PM
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OK, I have spent far too much time on the head but it looks a lot better (I think) than it did.

Here is the mesh in poly and smooth mode.

Now for those wrinkles...

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# 32 19-05-2004 , 08:22 PM
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very nice matey, nice and clean.

you might want to make the corner of the mouth slightly less downturned, into more of a neutral position - I think it will make it easier when posing the mouth.


cheers

Rich
# 33 19-05-2004 , 09:05 PM
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Thanks cb8rwh. I'm not sure if I'll take this model as far as that. I'll be happy with a good pose.

I have now inserted a few wrinkles and added the new head.

What next?
Do I join both sides together now?
Rig the character?
UV map it?

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# 34 19-05-2004 , 09:12 PM
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I guess if you are mroe or less happy with the model, you can join it together. Then you could make some small changes to each side (different changes) like a few more creases, just so the sides are not totally identical.

After that I think you would texture it then rig it.

Looking really sweet altogether!!


cheers

Rich
# 35 19-05-2004 , 10:12 PM
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Looking good m8. The head is coming along in leaps and bounds.


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# 36 19-05-2004 , 10:16 PM
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Thank you very much.

Well, Mike and his poly head tut was a great help.

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# 37 22-05-2004 , 10:06 PM
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I have started to UV map the head.
Very hard to do.

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P.S. Sorry, the image is a bit big.

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# 38 24-05-2004 , 01:34 PM
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your uv map should have equally sized squares over the entire model. The way it stands you will get weird seams where the texture is stretched differently across the model.

Alan


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# 39 24-05-2004 , 03:48 PM
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Should I planar map from right to left?
Or should I use a cylinder or sphere?

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# 40 24-05-2004 , 04:31 PM
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it's up to you, I dont really do organic characters so I'm not sure. I think mike has a uv mapping tute on his website check that out.

Alan


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# 41 25-05-2004 , 11:27 AM
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Lets see your UV snapshot ? Looks like you have enufe there you might be able to get it working good like it is.

Like the model. the face really inporved. Like the skinny legs.. Its comeing along nice.

# 42 26-05-2004 , 10:37 PM
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Don't laugh at my UV's, they need work and I'm running out of time. Maybe I'll redo them if I have time.

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# 43 26-05-2004 , 10:40 PM
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Oops, an image might help...

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# 44 26-05-2004 , 10:42 PM
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Also, here are a couple of quick renders...

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# 45 27-05-2004 , 03:36 AM
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Nice, man!!! Very thorough, i like that!

But needs some lip reworking, the color does not look very real. May be some beard/mustache?


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