Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 31 11-12-2004 , 01:22 PM
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Originally posted by mtmckinley
If that's the case, I'm going to have to ask you try something else. You can put some intersecting planes with alpha-mapped lightning images on them and animate them a bit to achieve pretty neat effects.

Could you explain me how to do that? I assume that lightning isn't allowed by your reaction?

What about the paint fx fire i did? can i keep that?


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# 32 11-12-2004 , 02:58 PM
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sorry, no paint FX. You'd have to use either particle sprites or textured geometry.

# 33 11-12-2004 , 03:07 PM
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Originally posted by mtmckinley
sorry, no paint FX. You'd have to use either particle sprites or textured geometry.

particle sprites eh.. hm ill try looking it upuser added image


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# 34 11-12-2004 , 07:49 PM
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Originally posted by FlashFreak
particle sprites eh.. hm ill try looking it upuser added image

Did you find what you need? If not, i've a few tuts on the subject.

tril

p.s. - great job. I am sooooooooooo very jealous.


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# 35 11-12-2004 , 08:12 PM
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not really.. ill ask you on msn


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# 36 19-12-2004 , 09:45 PM
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last shot's looking good flashfreak! but what's your current poly count, with the grills all modelled? Are you gonna manage within the limit?

# 37 19-12-2004 , 10:21 PM
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Your progressing very well FlashFreak, I cant wait for more updates!


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# 38 23-12-2004 , 04:55 PM
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Where is the latest and greatest FF?


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# 39 23-12-2004 , 06:18 PM
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digging up idea's lol.. i know shit to adduser added image


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