This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
up to now it has 2652 triangles, but i think i can reduce that number a bit.
i have read that solid snake had around 3000 and leon from resident evil 4 had around 9000.
"soften/harden normals view" I dont know what do u mean with that, but if u tell me i will show it.
thx everybody for ur support
btw, I've though about that thing, reality is like a very realistic phisics engine, more than one time xDDDDDDDDD, but i came to a conclusion, its imposible LoL
I wonder if he meant "average verticals". I checked all the normals' options, and there isn't any harden or soften settings. He could be reffering to a MAX command.
Anyway, I think you should define the muscle groups a bit better. I think more muscle definition would really make the model stand out, if your going for high detail.
i still dont know what you mean.
Anyway i have been using soften-harden normals tool from the begining.
Ok, well... i got some new updates: trousers and wrist, wrinkles included:
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