Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 31 15-10-2005 , 06:05 PM
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Great, no no, it more then great.
This is awesome, excellent job.

# 32 16-10-2005 , 12:59 PM
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good job, i wish you have time to finish

# 33 16-10-2005 , 04:35 PM
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add more accesories to him , horn and some cloth ,
jramauri : many thanks for suggestion ,and I agree with his feet , I will correct it :attn:
my workflow is not fancy just try to follow the edge loop of poly !

stormgetto,Legolas : many thanks man! for visit my thread !good luck !

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# 34 17-10-2005 , 08:16 AM
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wow, this model is really coming together user added image

I think his wing stalks look a bit weak but that might be what you're going for.


Examples of bTraffic - a traffic animation tool for Maya
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# 35 17-10-2005 , 02:00 PM
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t1ck135 : many thanks , yes I agree with you about wing , maybe I will try to make it look strong by texture , and here is my update , displacement paint in zbrush

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# 36 17-10-2005 , 05:32 PM
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interesting....:attn:


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# 37 17-10-2005 , 08:19 PM
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Wow, this entry is really shaping up good. Are you going to color him red like Hell Boy?

# 38 18-10-2005 , 08:57 AM
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THX1138 : thanks man! yes he has red skin ! not like hellboy because his name is Red arimor!! :attn:
more head detail

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# 39 18-10-2005 , 03:44 PM
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Very impressive!!! It's looking real good. My only complain is that in certain parts, like in the neck, you made a texture full of little "bubbles", but t me they are looking much uniform, what is making them look unnatural. You could try to vary size and Z intensity, and the alpha as you paint to avoid this. And maybe use some reference. There's a guy that does a lot of this ugly 3d creatures in ZBrush, maybe you could see his work as reference: https://www.designpicture.com/

# 40 18-10-2005 , 04:39 PM
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looks cool, i like the design

but zbrush detailing is really much too noisy

# 41 18-10-2005 , 07:28 PM
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Absolutely amazing -- not sure about the polycount but then again I don't think that will really matter too much for something as nice as that if you go a BIT over.

# 42 18-10-2005 , 11:32 PM
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Love the bump mapping, or is it Z-Brush. You gonna use a skin shader on him? user added image

# 43 19-10-2005 , 12:04 AM
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The dramatically lit render looks pretty sweet!

# 44 19-10-2005 , 05:08 PM
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jramauri,Sklaventreiber,Sklaventreiber,Phopojijo,T HX1138,swankymonkey
: many thanks guys! i will develop it base on all of your comments user added image
and here is a little update , zbrushing body part

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# 45 19-10-2005 , 06:21 PM
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hmm looks quite cool at first sight, but i think although its an fantasy char you should still follow some anatomical rules e.g. the ribs are faaaar to low user added image

a question: what subdivision level are you using working on the fine face detail?

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