add more accesories to him , horn and some cloth ,
jramauri : many thanks for suggestion ,and I agree with his feet , I will correct it :attn:
my workflow is not fancy just try to follow the edge loop of poly !
stormgetto,Legolas : many thanks man! for visit my thread !good luck !
t1ck135 : many thanks , yes I agree with you about wing , maybe I will try to make it look strong by texture , and here is my update , displacement paint in zbrush
Very impressive!!! It's looking real good. My only complain is that in certain parts, like in the neck, you made a texture full of little "bubbles", but t me they are looking much uniform, what is making them look unnatural. You could try to vary size and Z intensity, and the alpha as you paint to avoid this. And maybe use some reference. There's a guy that does a lot of this ugly 3d creatures in ZBrush, maybe you could see his work as reference: https://www.designpicture.com/
Absolutely amazing -- not sure about the polycount but then again I don't think that will really matter too much for something as nice as that if you go a BIT over.
jramauri,Sklaventreiber,Sklaventreiber,Phopojijo,T HX1138,swankymonkey
: many thanks guys! i will develop it base on all of your comments
and here is a little update , zbrushing body part
hmm looks quite cool at first sight, but i think although its an fantasy char you should still follow some anatomical rules e.g. the ribs are faaaar to low
a question: what subdivision level are you using working on the fine face detail?
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