Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 31 13-11-2005 , 11:45 AM
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texturing a screw is fine ..but even if the object is seen from a distance (not too far I hope ),with that little bevel or roundness the lighting would reflect differently and it will seem a lot more realistic.

# 32 13-11-2005 , 06:17 PM
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Is the controller a combination of nurbs and polys or is it subdivision?

# 33 13-11-2005 , 07:55 PM
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jsprogg,

I guess this is where experience comes in. I ended up rounding off the corners yesterday, just in case. Thanks for the advice man. I started trying to learn Maya a the beginning of this year, so I still have a lot to learn.

THX1138,
I'm much more comfortable with Polys, so much of the controller is poly. The surfaces your referring to are Nurbs. I think I should have used more Nurb Surfaces then I have.

Not too sure how efficient my modelling on the controller has been, but I am learning. Man the handle took me more than an hour to make :blush: I could figure out how to extrude to a path curve.

I will post some more Progress Pics today.

Cheers
Paul

# 34 13-11-2005 , 08:51 PM
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Here is another picture. I have newer pictures of it but they are on my Desktop PC. I will post them later today.

The Joystick Gimble assembly is fully functional too user added image

Cheers
Paul

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# 35 13-11-2005 , 08:53 PM
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Sweet. Do you use a mix of polygons and Sub-Ds?

# 36 13-11-2005 , 09:13 PM
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Thanks Man, Its a mix of Poly and Nurbs.

Cheers
Paul

# 37 14-11-2005 , 12:33 AM
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The image below illustrates typically where I would have used nurbs and why. I prefer polys myself.

Cheers
Paul

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# 38 14-11-2005 , 12:33 PM
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Nice progress on the controller, its looking very good user added image

Maybe you could have the controller in the foreground for your final image as if you were actually controlling the model. That'd allow you to show the detail off a bit more user added image


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# 39 14-11-2005 , 04:41 PM
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looking really great man, yeah i use a mix of nurbs and polys use ploys to show nice hard surfaces and nurbs seem to render better for smoother objects.

# 40 14-11-2005 , 08:02 PM
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Originally posted by t1ck135
Maybe you could have the controller in the foreground . . .

Thanks guys,

The way things are turning out the Radio Control is going to have more hours invested in it than the Glider, but the glider was always intended as the main model. Then we have the issue of size difference between the two.

The screws I made for the controller aren't even going to be visible user added image

Thanks for the suggestion. I will need to do something like that.

I will post a picture a little later on that illustrates the difference in size.

Cheers
Paul

# 41 15-11-2005 , 06:09 AM
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Update on the Radio Control.

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# 42 15-11-2005 , 02:33 PM
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woah! nice seems u know how to add decals i really cant get my head round it i read a post someone linked me too but still no success. i have a white rectangle surounding my dyson writing, so i tried to create a alpha which i made the wrting visable and the surounding area transparent but now i cant get the existing colour and the new decal all on the same part of the model user added image hope u understand and can help me.

# 43 15-11-2005 , 07:06 PM
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great work on the controller bms, its looking really good user added image

are you playing with it a bit more and then going back to the plane or are you going to add all the textures and get the shaders done first?


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 44 15-11-2005 , 08:32 PM
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magicsy,

I learnt almost all of the the Texturing side of things through Kurt's Spitfire Tutorial which I purchased earlier this year. I actually don't mind texturing. I still need to learn heaps about shaders etc.

t1ck135,
Yes you're right I still have a little more to modelled on the controller, but hopefully I will have it done soon and then back to the Glider. My aim is to have all the modelling completed before the end of the month and that should give me a couple of weeks to focus on the lighting and compositing.

Thanks for the comments guys.

Cheers
Paul

# 45 15-11-2005 , 09:12 PM
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yea i really need to buy some points for some of these tutorials the free dog one was brilliant i really have learned everthing from there so far.

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