Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 31 07-03-2006 , 09:38 AM
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Hey t1ck135, thanks manuser added image

Heres an update:

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# 32 07-03-2006 , 09:40 AM
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Sweet looking forward to seeing it textured great job.

# 33 07-03-2006 , 09:41 AM
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Thanks concorddawneduser added image

# 34 07-03-2006 , 09:42 AM
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But im still gonna win the Challenge

:bandit:

hehe

# 35 07-03-2006 , 09:44 AM
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Hahaha, I think thats on every ones minduser added image

# 36 07-03-2006 , 12:52 PM
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Very nice, I really like that render.

Fancy sharing how you did it?

# 37 07-03-2006 , 01:39 PM
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ha ha, great work Vedic! I wasn't expecting those legs! This character is really coming together fast. Well done!

user added image

# 38 11-03-2006 , 06:09 PM
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Hey thanks guys!

Here an updateuser added imageuser added image


Last edited by vedic kings; 11-03-2006 at 06:11 PM.
# 39 11-03-2006 , 06:22 PM
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awsome render m8! could you share with us how you made that?

# 40 11-03-2006 , 06:27 PM
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Thanks mc-fleuryuser added image

How I made what the rendering?

# 41 11-03-2006 , 06:39 PM
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yes, the render,where your lights are placed and what intensity you gave to the lights to look like that.

great work!user added image

# 42 12-03-2006 , 06:41 PM
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Ok, here it is,

I use one sopt light (moonlight) to light up the city.

Settings are, ray trace shadows with mental ray area light.

Render settings are using mental ray final gather with a secondary diffuse bounces.

And thats ituser added image

Well there is one more light, but all it dose is illuminate the moon, using light linking.


Hope thats was helpful.

# 43 12-03-2006 , 07:11 PM
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thank you, now that you said that, i was wondering what a secondary diffuse bounces is doing in a scene and how do you turn that on.

# 44 12-03-2006 , 07:25 PM
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in final gather options.


<a href="https://www.angelfire.com/blog/simon_hitchins/3d_models"> My Website </a>
# 45 12-03-2006 , 07:26 PM
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I think its only in maya 6 and up, not to sure.

Heres a snop shot of the FG settings.

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