This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Thanks for you all! Arran, I never give up! But as I said on my first posts, I have some unfinished business to solve with myself... and so, I'm trying to do all the things I need at the same time!!! :eek3: But don't worry, I believe next week I'll give continuity to this project!
After a long time without updates, I'mback. I'm not going to do a transformation clip now, because the robot trasformation process is clear to me (I think!). I'll do a clip just if I have time near the end of challenge. For now, I'm doing a colorful definitive sketch of my robot, to give myself I good idea about his details and final appearence. Next, I'll do another, for the vehicle.
Thanks for your nice words, guys! Pbman, I use Photoshop and my Wacom tablet to do my paintings.
Well, I don't want waste more time, and then let's go straight to the Maya! I'm doing my sketches while I'm modeling, so I can understand better my model, and the process gets faster.
Here are my first refinements on the model:
Thanks fellows.
13th_resident: I made two renders, one using Mental Ray, another using Maya vector. Then I composite on Photoshop.
No updates by now... :shakehead But I hope get back for this project this week yet.
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