Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 31 26-05-2006 , 07:09 AM
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from what i see, a ramp shader would be perfect if you're trying to texture the individual 'squares' of the turtle's shell... heck if that was the case you might even be able to place the UVs of each square over each other to save texturing space... sounds good in a reply anyway user added image


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# 32 27-05-2006 , 03:17 PM
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Thanks for the advice will try that out and hopefully give everyone an update on the texture.


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# 33 06-06-2006 , 05:50 PM
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If anyone still follows this here is an update on texturing. This is my first texture job so bash it :wall: if it needs it. THanks.

user added image

user added image


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Last edited by whiteboy; 06-06-2006 at 05:55 PM.
# 34 06-06-2006 , 09:30 PM
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HEY!!!!!!! thats my backpack :headbang: :angery: :rant:


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