Hey guys, heres a little humping action i just created in a short amount of time ... started weighting though i am going to redo it tomorrow soo it is much better
hey guys, heres what ived been working on for the past week for about, abit over 2 hours ... love to receive a comment and your thoughts on this, thanks.
Looks pretty good
but I think the backflip could be a bit better because usually when you jump in the air you turn faster then just before you hit the ground
your character turns a bit slow, and then when he realises he's not going to make it he speeds up
(I'm not gonna try it, but I don't think I would be able to do so)
hi
to the back flip i would say that you should try to make here more "ball" like, when you do a backflip (or any other flip ect) you must get as round as possible so the rotation goes faster (every thing should get as close the the pivot point)
but nice animation :attn:
to the hump the chest dosnt move move enough and the hip moves to much
Nice work, Marlonjohn! The hump action in particular is very convincing (if crass, but who cares! :-) ). The back flip is very nice too, but a character backflipping would not land in the exact same spot! Have the character's feet land a couple of feet behind where they were originally planted and I'll wager it looks a lot more convincing! Again, the basic action is very nicely done!
I do hope you will share more with us as you finish it!
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