This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
In My opinion I think it's in proportion it's just that the muscles are all a little exagerated and need to be blended into the body a little more.
The angle of the render doesn't do it an favours proportion wise.
Started texturing the body, the way that i texture is i create a displacement map in zbrush an i use that in photoshop to create the highlight and shadows of the body.
Here is the color map and what i am talking about, it isn't finished because i still need to put texture on it, the way that i do it is that i use texture from photos.
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