Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 31 22-09-2012 , 10:19 PM
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I think when you are starting out to keep things simply (blocking out stuff) but as you get better at modelling you can jump a step or two so I think its down to what you are happy with no wright or wrong...............dave




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# 32 23-09-2012 , 05:09 PM
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"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

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# 33 23-09-2012 , 05:57 PM
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I look at other programme and they easly do this stuff like grill maybe there is a good plugin for it.............dave




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# 34 23-09-2012 , 06:06 PM
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There was an example of this done with vray displacement but you'd have to get vray.

It may be able to be done in mental ray or maya displacement but after spending hours fiddling with it I could not get satisfactory results.

I recently made a video using paint effects and projecting curves on surface and blendshapes as a way of conforming a grill pattern to a shape. However, you get a lot of distortion so I am not totally happy with the results yet.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 35 23-09-2012 , 06:34 PM
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Have you tried using texture to poly convertion what a waist of time...........dave




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# 36 01-10-2012 , 03:40 PM
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Keep it simple for as long as you can...then you just need to dived and go some more. It depends on the part you are trying to make as well....nice work mate!

I would like to see you do something out of your comfort zone though steve....something really out there LOL.

cheers bullet


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# 37 07-10-2012 , 02:31 AM
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You might also be able to use the technique I showed in the last free friday video https://simplymaya.com/forum/showthread.php?t=38381

You can easily make a hex pattern instead of the diamond pattern.

Below is a fast example I did. I decided to cut the part at the corners so I just added a rod to cover the open ends.

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"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram; 07-10-2012 at 02:35 AM.
# 38 17-10-2012 , 03:26 PM
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Did you ever figure out the underside of the vehicle? I'm not an expert by no means on this particular car but all vehicles have a front to back section for the floor pan. Also the firewall which is the verticle section that goes behind the or inline with the back of the fenders and under rear of the hood. This will close up the area behind the fenders and make for the interior, where the drivers feet will go, so to speak. The firewall starts behind and under the hood and runs to the bottom of the back of the fenders. Also an obvious one, the trunk. This usualy starts under the rear of the rear seat area and extends to the rear of the vehicle, or trunk area. I didnt read all the replies so I apolgise if you already have been told this or already know this. My modeling is no where near as good as yours but for most of this I bridged the bottom side of the model and this gives you a closed look and gives you a starting point for the underneath side of the vehicle. Again, I'm no where near your abilities so I'm sure you know all of this.

# 39 18-10-2012 , 08:13 PM
Acid44
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Had no idea bout all that, with this model I just did what I normally do, close it all up with a mostly flat plane, and call it a day.

Would have loved to have gotten further with this, but I haven`t had any time at all for it. Hopefully I`ll come back to it at some point, but I`m not too sure about that.

# 40 19-10-2012 , 06:22 PM
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Yeh metal is correct steve, basically the interior of any sedan is a 'tub'. MOST modern cars (sedans) actually have a flat underside...everything is tucked away neatly, not like in the old days.

cheers bullet

P.S when are you going to do a 1967 Monaro buddy LOL


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 41 19-10-2012 , 08:09 PM
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Yeh metal is correct steve, basically the interior of any sedan is a 'tub'. MOST modern cars (sedans) actually have a flat underside...everything is tucked away neatly, not like in the old days.

cheers bullet

P.S when are you going to do a 1967 Monaro buddy LOL

That's what I'm trying to accomplish on my firebird. I still want to do side pipes (headers) and a few other details. But for the most part aside from the driveshaft area the bottom of most vehicles are flat. I'm an American muscle car junky but I also lean towards BMW's, Audi (A6) but I still perfer my muscle cars.. I have a 1979 cloned Firebird (cloned into a formula TA) in my garage so you'd think my model would be pretty straight forward..lol. I'll post some refrence pics of the look I like in my "modeling" section.

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