Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 31 06-03-2003 , 04:47 AM
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Lol, the pose is unique user added image. But great job on that fast model! BTW, for a detailed head, attatching to a not as detailed body... what I would do, is on the edge that goes around the neck, before the head... add the number of verts you need by the split poly tool. Then just use the C+MMB technique to line them all up and connect user added image. Shouldnt mess up your smooth, seeing i did it a ton on my golem model.. when i thought it all had to be one piece no matter what user added image. Once again, really cool user added image.. its amazing how that image you showed from the editor looks so much more basic then the renders you have shown... great job undseth. user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 32 06-03-2003 , 05:34 AM
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user added image

Thanks for your advice M! I may well try it out!

I have now "sketched" out a final pose. Need some tweaking though.

# 33 06-03-2003 , 05:45 AM
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Well until now it's looking good.
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# 34 06-03-2003 , 06:02 AM
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Had to adjust the right arm a bit.

I'll take a rest now and figure out how I going to cyborgerize her.

Her pretty face can be started at any time. Need some good hair on her, but that have to wait.

# 35 06-03-2003 , 06:42 AM
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AHAH.. now theres a new render for your showcase user added image. Very nice undseth... woohoo. Wish that was my bed.


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 36 06-03-2003 , 07:01 AM
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Are you serious? user added image
You want a piece of me M?

That is NOT a bed but a table for repairs. Some kind of workshop.


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# 37 06-03-2003 , 08:39 AM
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let him sleep on this undseth... if he like to sleep on hard surfaces user added image

# 38 06-03-2003 , 10:33 AM
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Originally posted by M
AHAH.. now theres a new render for your showcase user added image. Very nice undseth... woohoo. Wish that was my bed.

HAHAHA Buddy! Nice!

Great Job Undseth! Looking good mate! The competition is tought this month! I'd hate to be a judge! Would be a dificult choice! user added image Good Job to all of us!


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# 39 06-03-2003 , 10:37 AM
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Originally posted by wicket
The competition is tought this month!

Oops I meant tough! user added image


May the force be with you...always!
A Jedi shall not know anger nor hatred nor Love
The only way to live a good life is to act upon your emotions
A warrior is reborn when he has something to protect
# 40 06-03-2003 , 11:31 AM
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Hi Undseth,

Very, very nice buddy!!!!!!!!!!

As for glows and mental ray??????

Do the glows in post.


re Jim


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# 41 06-03-2003 , 04:06 PM
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Yes, this is going to be really cool. I like the circular design and the subtle glow from above.

Keep going!


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# 42 06-03-2003 , 04:08 PM
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Heheh, yea undseth.. im just saying... if it was cushy and soft... i would like it as my bed user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 43 09-03-2003 , 04:28 PM
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you do excellent work my friend.....keep it up...very inspiring...user added image


.....the keenest eye is that which looks inward.....*poke* oww!! My eye!!!!!!!!!!!!
# 44 18-03-2003 , 12:26 AM
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Its good stuff, havent seen some updates in a while. I'm looking forward to more updates. You vacationing or something ?

# 45 18-03-2003 , 05:55 AM
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Hehe folks!

Nah I'm not on vacation, Im just annoyed.

I'm still figuring out how to make the face, but after having my maya crashed a few times due to some other things, I got tired and started doing something else.

I'll go about it soon.

I did find out that having a dense mesh of polys was hard tweked.

So I'm going with some bigger and fewerpolys to work with.


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