Maya 2020 fundamentals - modelling the real world
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# 31 07-07-2003 , 04:35 PM
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Man this is awesome! Dude, this gecko rocks! I love how you have added the bit of noise to your renders, and gave him that green/white belly look user added image. The guns actually seem to work for the little guy user added image. I personally am not a huge guns fan, so you will never see any on my beast this month. But when the time comes for guns.... ooh.. my guns will be big! lol.


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 32 07-07-2003 , 04:48 PM
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hehe well youve got it spot on user added image
it looks even more like the 3dmark 2000(?) lobby shot user added image(witch is so coool *_*)
a trench coat and some sweet shades and youve got a matrix gecko user added image


sleep is for lam3rs
# 33 07-07-2003 , 05:05 PM
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Thanks M, this was my first real texture job, so im glad you like it! user added image

Al, i think a matrix gecko would be great user added image , but I can't fit the glasses on his stupid gecko head... Ill try and work something out.


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# 34 07-07-2003 , 05:13 PM
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cant wait to see it user added image
he's gonna kick some serious butt around the pond user added image

you could also go for more of a duke nuke'em look and put a fat ciggar in the corner of his mouth user added image


sleep is for lam3rs
# 35 10-07-2003 , 04:09 AM
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heh heh I love it!

the next in the evolution of the Terminetor robots. TG.

sweet!

# 36 10-07-2003 , 09:54 PM
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I love that Guy!

I would like to see him in a hammock getting a sun tan!:eek2:


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# 37 11-07-2003 , 12:34 AM
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or half of his skin ripped off on one side of his face, with a iron ball and a red light for the eye.. and yes... the T-G!!! Lol, loved that howard.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 38 12-07-2003 , 07:43 AM
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Well I decided to go for more of a knight look, rather than a matrix one.

Heres his new shield, swords next.

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# 39 12-07-2003 , 08:11 AM
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sweet texture - what's your method? bump or displacement for the emblem? very nice.


Check out the subsurfacescattering on my tongue...

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# 40 12-07-2003 , 08:18 AM
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thanks user added image

thats all in the bump map, got the emblem off google images.


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# 41 12-07-2003 , 02:09 PM
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wow awesome!

# 42 12-07-2003 , 05:22 PM
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Whoa, i gotta learn more about bumpmaps! Damn could you ever post the bumpmap so i can learn from it? Also could i see your texture map? or was it a shader? Anyways, in any case.. amazing!


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 43 12-07-2003 , 07:55 PM
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that shield looks great blinn!

# 44 12-07-2003 , 09:53 PM
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thanks for all the replies!

M, here ya go. I usually paint my color map first, then derive my bump map from that, and then derive my specualrity map from the bump map.

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# 45 12-07-2003 , 09:55 PM
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Also, heres a shot of the shader network I used.

All the stuff on top is to achieve the shiny metal effect, and it is connect to the materials reflected color.

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