Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 31 07-07-2003 , 06:55 PM
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Nice shape! I like the spikes- the overall look is coming together well imho.

# 32 08-07-2003 , 12:39 AM
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Ok, tails done user added image. That was quite a bit of work. Now I have to make it merge into his back with blood and torn skin user added image. I really have to work at that claw on the top of his bone tail.. its not exactly wonderful in that middle part user added image.

C&C welcome.

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# 33 08-07-2003 , 12:47 AM
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Awsomeuser added image


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# 34 08-07-2003 , 01:24 AM
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Wow, i love the fact that this is turning out to look nearly identical to concept. Can't wait to see the final level of detail to this model. I like the form of the back legs as well.

# 35 08-07-2003 , 03:16 AM
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Thanks traiven user added image.. next update should be me merging the skin into the spine.. after that you can wait a day or 2 before i post my render with the spikes.. heheh. Atm im thinking im going to need to extrude the skin a bit in areas for the spikes coming out of his back to look realistic.. i cant just have them coming out of the mesh.. i will figure something out though.

Thanks though so much for saying it looks the same as concept.. thats one thing that has taken me some extra hours user added image. Glad to hear its paying off.


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 36 08-07-2003 , 04:33 AM
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Okay, 4 hours later... heheh.. j/k.

I have been working on this for at least a hour, well since my last post. I finally have merged the bone tail onto the body user added image. Now it looks more realistic.. now im going to probably add some transluceny/bump maps on some planes to make some "disturbed fur" in that area.. just so that it takes away from the round look of the polys.

Hopefully tommorow i will fix the hole on that knife thing on his tail and then start on the spikes on his back user added image. I have to make sure I am happy with the shoulder form before I start on the spikes though.. because the spikes are a one shot deal and will be modelled as extruding out of the mesh.. thats how i have decided to do it.

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"I should call you sugar maple tree cause i'd totally tap that" haha

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# 37 08-07-2003 , 04:34 AM
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And a wire..

Hmm, the more i look at the above render i notice that i will have to work on the area i just made.. it looks mighty fake atm... didnt even clue into that. That will be tommorows work.

EDIT: I fixed it because it was bothering me tonight and i couldnt sleep.. not a big enough change to post though. I just merged a lot of edges and pulled a lot of verts out quite a bit.. user added image.. fixed that sqare buttox too user added image.

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"I should call you sugar maple tree cause i'd totally tap that" haha

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Last edited by M; 08-07-2003 at 04:46 AM.
# 38 08-07-2003 , 08:33 AM
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nice user added image
very evil looking,pain inflicting tail user added image
keep it up dude


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# 39 08-07-2003 , 11:49 AM
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the tail on that looks great

# 40 08-07-2003 , 05:01 PM
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This is really coming out nice M... That tail is nice bit of work :thumbsup:

# 41 08-07-2003 , 06:53 PM
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yeah, agree with howardportor - nice tail

starting with a nice concept and following it right along


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# 42 08-07-2003 , 09:03 PM
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Thanks guys

I just hope the tail rigs properly so i can get it into a better position.. lol. Dont want it armed like a scorpion in the final render :O.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 43 09-07-2003 , 01:12 AM
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Ok, i was able to make this guy new paws.. I used a book of mine called "BIG CATS" and found some nice images. I modelled this paw off of a lynx picture user added image. I need to work on back paws next though, but it will mostly just be merging it to the mesh.

Made from a poly cube user added image. Gotta love polys!

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"I should call you sugar maple tree cause i'd totally tap that" haha

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# 44 09-07-2003 , 01:55 AM
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Ok got all the paws attatched user added image. Now its time to get to work on the shoulder area... details details! I have to get the shoulder area perfected because once i add the spikes theres no turnin back on that area.

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"I should call you sugar maple tree cause i'd totally tap that" haha

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# 45 09-07-2003 , 02:16 AM
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Nice! I like the way that shader is done as well, has a sort of cartoon look.

Looking good- the tail is excellent and the detail on the paws was well worth it.

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