Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 31 07-09-2002 , 12:26 AM
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i also worked on the propellers.. here they are.. :p
tell me what you think.. you like them.. ?

# 32 07-09-2002 , 12:36 AM
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If I didn't know better Roman, I would think you have done this maya thing a time or two..very nice work...the propellers look gr8 as welluser added image
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# 33 07-09-2002 , 12:43 AM
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thnx nut.. :p
well it's pretty late here so i'll be off to bed now... probably will continue this tomorrow..

# 34 07-09-2002 , 12:44 AM
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Ship

Come on...Nail them to the ship, and show us how it can swim....

user added image

# 35 07-09-2002 , 10:40 AM
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i'll nail then alright.. user added image
not a update, just the propeller by it self..
eventually i'm not goin' anywhere for the weekend.. soooo i'll be able to model some moreee.. hehe

# 36 07-09-2002 , 01:12 PM
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Put those propellers up so i can download them...save me some time LOL..user added image
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Some people are alive only because it's illegal to kill them.
# 37 07-09-2002 , 09:55 PM
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nailed them to the ship.. :p
now just have to model the tail.. and add some more detail here and there..
c&c plz..

# 38 07-09-2002 , 10:17 PM
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You know, if I didn't know any better I would say this has "Stay Away" written all over the sub, and I get the "point" user added image

Darkon


Red bellows of flame have blackened my stones
Convulsing my frame and cracking my bones
Hell's dragons of steel who roar in their chains
Crawl into my caves to suck out my veins.....

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# 39 08-09-2002 , 06:07 AM
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Outrageous

Really nice organic feel to to dangerous metal submarine.

By the way, I was wondering how you get that nice GI look to your renderings. I'd love to use that for my untextured models. Seems to lend a nice finished look to textureless WIP.

# 40 08-09-2002 , 09:18 AM
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GI JOE

looks like GI Joe user added image

# 41 08-09-2002 , 01:44 PM
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darkon.. well you can always.. stay away.. lol jk :p
filmic.. thnx man.. i'm using what BulletProof mentioned.. user added image
you can click here for a direct link to the mel script section at highend.. it's somewhere inside..

# 42 09-09-2002 , 10:15 PM
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i haven't had any time to continue this.. user added image
but since this is till the end of the month.. i'll pretty much finish it till then.. :p

i need some feedback on this one..!!
thought of addin' side spikes.. but not sure if it's just not to much.. i'm thinkin' of addin' more.. lol.. :p

so is it a little over the top..?

# 43 09-09-2002 , 11:00 PM
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Well I like it, definitely has a great organic feel. Sort of "fishy" if you know what I mean user added image I say keep it!

Darkon


Red bellows of flame have blackened my stones
Convulsing my frame and cracking my bones
Hell's dragons of steel who roar in their chains
Crawl into my caves to suck out my veins.....

-The Mountain P.F.M.
# 44 10-09-2002 , 05:43 AM
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Whoa!

Now that thing looks like it might break a boat or two .. in the "freaking" middle!

Great!! Great!! Keep on it! Looking great so far!!

adldesigner
Jantiel, Curacao

# 45 22-09-2002 , 12:20 PM
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To torn for me.
I like the model. user added image
What I saying. Its great. Keep on.


I love mechanical thing.
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