Originally posted by joed8349
Are you going to texture map it all?
Looks good so far.
Thanks.Originally posted by t1ck135
looking good, did you keep it low poly or go high? If low, how many polys?
Thanks t1ck135. I'm not to worried about a few extra polys cause im going for high res. If I get far enough and have time to make a low rez version then I might go about reducing them.Originally posted by t1ck135
nice start on the displacement
You could probably reduce the geometry in the wings quite a lot without affecting the final smoothed version (just in case you cut it down to a low res model later ).
Thanks antiant I did the uv mapping in maya. I just finished up with that. I messed around with my model in Z-Brush this evening for about 2hrs.. heres what I've got so far...Originally posted by antiant
wow, I love this model. Great progression, and nice modeling.
Did you do the uv mapping in maya, or use zbrush for mapping?