Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Whoa.. i gotta learn more about textures because i have no idea how to link things like that. I also have that chrome shader and it works wonderful... but you have done some very nice things with it! One last thing thoguh, where did you learn about textures like this? From a book/ website or just over time? Anyways, great job.. better start reading the texturing section of my maya books .
"I should call you sugar maple tree cause i'd totally tap that" haha
Hmmm thats a good question. I guess I just learned over time, mostly from the internet resources out there. But I'm sure theres a quicker way to do it! Also, just alot of experimenting and having fun with it. From the looks of your skull texture, I'd say your doing just fine!
*Edit* Forgot to add. Reverse engineering shaders you download is one of the best ways to learn about them.
If you have any specific questions about the network ask away, I'll try and answer best I can.
for the colors scheme, why don't you use a brown for the back and a lighter brown for the trunk, also I think it'd look great if you added some webbed wings under his arms, little tiny wings, remember the dinsoaur that could spread it's head sides in Jurassic Park-Part 1- kinda look like that, would give it a scarier look.
Originally posted by Blinn I'm not quite sure what you mean by trunk, but here is a brown version.
It's just a photoshop manip, but you get the idea.
By webbing, you mean like a piece of skin that connects his arm and torso further down?
Great work, I'd go more brownish, like the color of old leather, and the trunk is the lighter area of the chest and the stomach
and yes by webbed that's what I meant, like the wings of a bat, same texture, and same semi-transaprency, and when he evolves, they could grow to major threatening wings, fully functional then his body would gain full strength and muscle definition
sorry got carried away over there and stepped on our design/story :o
el-ignoramus - I really like this idea, but the only thing im worrying about it how its gonna affect the rigging. The shoulder deformations would probably look really weird, as I'm not very good at rigging and skinning yet.
very nice metal shader
personally id like a little less bumpdepth but its looking very good as it is
i guess i could try this when i get home but..
what happens if you enable raytraceing and use a mapped reflected color?
does the raytraced reflections override the reflection map or what?
blinn i am just wondering how is the shield gonna be put in the scene? as now to me he looks kinda futuristic ,imo if you give him black sun glasses it could be really cool ^_^. the shield looks very old.. i donno.
al - not quite sure about this, give it a shot id say
wiz - yeah, well the guns will be gone. So he'll just be decked out in armor. So my idea is that he will be defending his little aquarium castle in the final render.
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