Hey Kurt...I just have to say...
I L.I.K.E I.T. !!!
But u know....pleeeeaassseee don't forget about the challenge in cgtalk......U're goin really well there....it just little more to make it more real....like some effect in the flogs glass or maybe some camera lenz effect, I belive u know better then me.....
Ok draw a curve using ep curve tool.. then make a nurbs circle... attach the circle to the curve using attach to motion path option under your animate menu... once you get that done.... you can key frame the scale of the to get the tusk shape then do a animation sweep option under animate in you animation menu set.
There will be a tut comming out covering this technique...
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)
are the ears a bit small or is it just me?
and the front leg jus seem to be running down a straight path, maybe add some musculature flow to give it more volume. ( the thigh or upper leg should be bigger than the leg or lower leg...)
and the creasings on the body should not be as sharp as those on the head.
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my constructive crit just minor improvements before you move on. keep it up bud.
could you post the low res polygon mesh? id like to see the construction detail : ) and also, are you just using poly smooth? or are you converting to SubD's?
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