cheers swankymonkey for looking at some reference pics and pointing out the ears - they do seem to contribute to the 'catness' at the minute
mayafreak3 - well done with the latin name and thanks for the encouragement!
the fur stage is a little worrying as it might end up looking crap. Still it'll be fun experimenting
Some more minor updates, mainly a slight rounding of the head and adding some detail into the ear (though to an extent it is a little guesswork). Different camera angles too so let me know if its still cat-like.
I've also started modelling the lips inside the mouth. Looks like the jaw will need to be rigged to open it up and show the teeth
well spotted Joopson, It was only blocked in and I only started working on the detail last night. I'm going to block the inside and the gums in first then return to the outer edge and sculpt it to look like hanging lips
Really great work T1ck135. This is definately moving in the right direction. I really like the nose area and the skin hanging under his jaw. The only part I am not sure about is the fold in the lower corner of his ear, but I imagine that you are looking after that. I haven't done any rigging, so I am definately going to keep an eye on how you rig the mouth.
thanks arran the ear front and lower edge is fairly much guesswork at the minute so I'll be going back to it to revise the detail
I've only done one rig so far and it wasn't particularly good so I might open his mouth a bit 'manually' depending on how detailed it might get.
Here's some unclear (sorry) shots of the inner mouth and gums. Blocked in at the moment but a bit more detail will be going in (once I've decided whether to manually pose the mouth or not).
I've quickly moved the mouth (manually) to an open position to see how it could look. Ignore the lips (upper and lower) as I haven't moved them properly yet. And there isn't a tongue yet.
Think that he's just run after a seal and missed it by a whisker and he's just catching his breath
Let me know if a pose like this would be ok. I dont want a fully open mouth as it would detract from the rest of the head.
Oh btw, I think the outer part of the mouth would deform well if I get the chance to rig it
looks cool i really like the top pic and camra angle you use there but i aint sure sure bout the bottom one looks like hes smiling like magic said. I think prolly cos he eyes dont quite match the expression you would expect em to be a bit more sqinted. top one is nice though well done
Nice pose choice. You do tend to see bears with their mouths slightly open. I guess weighing as much as they do it takes a lot of effort to get moving even if you're in fighting shape! And don't worry ... I read the part in your last post that said this was a quick pose and to ignore the lips so I won't say the he looks like hes smiling
good point with the eyes jhubbard, when I get round to them I'll think about what the detail will need to be
hehe, thanks Dave, I was hoping someone would read that bit - well spotted and thanks for the vote of confidence with the pose, I'd moved to uvmapping the teeth until I had positive/negative feedback on it
I'm impressed 'bout the anatomy.
And as many mentioned, I also think fur will bring all back in place. I really feel the model as close as possible ... regarding the construction of it.
Well, as i also feel there's smthg with eyebrows but what ? ... i've investigated a bit.
Here's the result .. .well, the one I understood looking at photos.
Here you can see some improvement you could easily bring to eyebrows. Well, I think
Considering it's a polar bear, the skull you did is amazingly right. But the skinning you have so far over it doesn't consider the fat muscle buckler between eyebrows and ears. To understand what i mean ... on the image, going from the ears to the eyes, you'll see 2 smooth thick edges. One continued through eyebrow. Other one goin down to upper lip junction. A simple pull sculpt along normals will do it perfectly at the back of the eyebrow, to bring this muscle a bit more.
Well, it's hard to say how much as the fur is missing so fur will probably erase the point (well, depending on what mesh you use as fur surface ^^).
I also feel the eyebrow is a bit too flat. Pull the upper part a bit , and maybe smoothing much the down part. A top view would help. I think upper one is back too much as dust could fall in the eye verticaly ... am i right ?
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